#include <Battlefield.h>
Definition at line 108 of file Battlefield.h.
◆ BfGraveyard()
◆ ~BfGraveyard()
virtual BfGraveyard::~BfGraveyard |
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virtualdefault |
◆ GetControlTeamId()
TeamId BfGraveyard::GetControlTeamId |
( |
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const |
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inline |
◆ GetDistance()
float BfGraveyard::GetDistance |
( |
Player * |
player | ) |
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◆ GetGraveyardId()
uint32 BfGraveyard::GetGraveyardId |
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const |
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inline |
◆ GiveControlTo()
void BfGraveyard::GiveControlTo |
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TeamId |
team | ) |
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◆ HasNpc()
◆ Initialize()
void BfGraveyard::Initialize |
( |
TeamId |
startcontrol, |
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uint32 |
gy |
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) |
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◆ SetSpirit()
◆ m_Bf
◆ m_ControlTeam
TeamId BfGraveyard::m_ControlTeam |
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protected |
◆ m_GraveyardId
uint32 BfGraveyard::m_GraveyardId |
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protected |
◆ m_SpiritGuide
The documentation for this class was generated from the following files: