AddFlag(uint16 const flag) | MovementGenerator | inline |
BaseUnitState | MovementGenerator | |
Deactivate(Unit *owner) override | MovementGeneratorMedium< T, HomeMovementGenerator< T > > | inlinevirtual |
DoDeactivate(T *) | HomeMovementGenerator< T > | |
DoDeactivate(Creature *owner) | HomeMovementGenerator< T > | |
DoFinalize(T *, bool, bool) | HomeMovementGenerator< T > | |
DoFinalize(Creature *owner, bool active, bool movementInform) | HomeMovementGenerator< T > | |
DoInitialize(T *) | HomeMovementGenerator< T > | |
DoInitialize(Creature *owner) | HomeMovementGenerator< T > | |
DoReset(T *) | HomeMovementGenerator< T > | |
DoReset(Creature *owner) | HomeMovementGenerator< T > | |
DoUpdate(T *, uint32) | HomeMovementGenerator< T > | |
DoUpdate(Creature *owner, uint32) | HomeMovementGenerator< T > | |
Finalize(Unit *owner, bool active, bool movementInform) override | MovementGeneratorMedium< T, HomeMovementGenerator< T > > | inlinevirtual |
Flags | MovementGenerator | |
GetDebugInfo() const | MovementGenerator | virtual |
GetMovementGeneratorType() const override | HomeMovementGenerator< T > | virtual |
GetResetPosition(Unit *, float &, float &, float &) | MovementGenerator | inlinevirtual |
HasFlag(uint16 const flag) const | MovementGenerator | inline |
HomeMovementGenerator() | HomeMovementGenerator< T > | explicit |
Initialize(Unit *owner) override | MovementGeneratorMedium< T, HomeMovementGenerator< T > > | inlinevirtual |
Mode | MovementGenerator | |
MovementGenerator() | MovementGenerator | inlineexplicit |
MovementGenerator(MovementGenerator const &)=delete | MovementGenerator | |
MovementGenerator(MovementGenerator &&)=delete | MovementGenerator | |
operator=(MovementGenerator const &)=delete | MovementGenerator | |
operator=(MovementGenerator &&)=delete | MovementGenerator | |
Pause(uint32) | MovementGenerator | inlinevirtual |
Priority | MovementGenerator | |
RemoveFlag(uint16 const flag) | MovementGenerator | inline |
Reset(Unit *owner) override | MovementGeneratorMedium< T, HomeMovementGenerator< T > > | inlinevirtual |
Resume(uint32) | MovementGenerator | inlinevirtual |
SetTargetLocation(T *) | HomeMovementGenerator< T > | private |
SetTargetLocation(Creature *owner) | HomeMovementGenerator< T > | private |
UnitSpeedChanged() | MovementGenerator | inlinevirtual |
Update(Unit *owner, uint32 diff) override | MovementGeneratorMedium< T, HomeMovementGenerator< T > > | inlinevirtual |
~MovementGenerator() | MovementGenerator | virtual |