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| SmartGameObjectAI (GameObject *go, uint32 scriptId={}) |
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| ~SmartGameObjectAI () |
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void | UpdateAI (uint32 diff) override |
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void | InitializeAI () override |
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void | Reset () override |
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SmartScript * | GetScript () |
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bool | OnGossipHello (Player *player) override |
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bool | OnGossipSelect (Player *player, uint32 menuId, uint32 gossipListId) override |
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bool | OnGossipSelectCode (Player *player, uint32 menuId, uint32 gossipListId, char const *code) override |
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void | OnQuestAccept (Player *player, Quest const *quest) override |
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void | OnQuestReward (Player *player, Quest const *quest, LootItemType type, uint32 opt) override |
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bool | OnReportUse (Player *player) override |
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void | Destroyed (WorldObject *attacker, uint32 eventId) override |
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void | SetData (uint32 id, uint32 value, Unit *invoker) |
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void | SetData (uint32 id, uint32 value) override |
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void | SetTimedActionList (SmartScriptHolder &e, uint32 entry, Unit *invoker) |
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void | OnGameEvent (bool start, uint16 eventId) override |
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void | OnLootStateChanged (uint32 state, Unit *unit) override |
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void | EventInform (uint32 eventId) override |
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void | SpellHit (WorldObject *caster, SpellInfo const *spellInfo) override |
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void | JustSummoned (Creature *creature) override |
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void | SummonedCreatureDies (Creature *summon, Unit *killer) override |
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void | SummonedCreatureDespawn (Creature *unit) override |
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void | SetGossipReturn (bool val) |
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| GameObjectAI (GameObject *go, uint32 scriptId={}) |
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virtual | ~GameObjectAI () |
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uint32 | GetId () const |
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virtual void | UpdateAI (uint32) |
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virtual void | InitializeAI () |
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virtual void | Reset () |
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virtual void | DoAction (int32) |
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virtual void | SetGUID (ObjectGuid const &, int32) |
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virtual ObjectGuid | GetGUID (int32) const |
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virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
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virtual bool | OnGossipHello (Player *) |
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virtual bool | OnGossipSelect (Player *, uint32, uint32) |
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virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
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virtual void | OnQuestAccept (Player *, Quest const *) |
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virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
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virtual bool | OnReportUse (Player *) |
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virtual void | Destroyed (WorldObject *, uint32) |
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virtual void | Damaged (WorldObject *, uint32) |
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virtual uint32 | GetData (uint32) const |
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virtual void | SetData64 (uint32, uint64) |
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virtual uint64 | GetData64 (uint32) const |
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virtual void | SetData (uint32, uint32) |
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virtual void | OnGameEvent (bool, uint16) |
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virtual void | OnLootStateChanged (uint32, Unit *) |
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virtual void | OnStateChanged (uint32) |
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virtual void | EventInform (uint32) |
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virtual void | SpellHit (WorldObject *, SpellInfo const *) |
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virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
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virtual void | JustSummoned (Creature *) |
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virtual void | SummonedCreatureDespawn (Creature *) |
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virtual void | SummonedCreatureDies (Creature *, Unit *) |
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virtual bool | OnCapturePointAssaulted (Player *) |
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virtual bool | OnCapturePointUpdated (WorldPackets::Battleground::BattlegroundCapturePointState) |
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Definition at line 282 of file SmartAI.h.