TrinityCore
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This is the complete list of members for go_kalecgos_spectral_rift::go_kalecgos_spectral_riftAI, including all inherited members.
_scriptId | GameObjectAI | private |
Damaged(WorldObject *, uint32) | GameObjectAI | inlinevirtual |
Destroyed(WorldObject *, uint32) | GameObjectAI | inlinevirtual |
DoAction(int32) | GameObjectAI | inlinevirtual |
EventInform(uint32) | GameObjectAI | inlinevirtual |
GameObjectAI(GameObject *go, uint32 scriptId={}) | GameObjectAI | explicit |
GetData(uint32) const | GameObjectAI | inlinevirtual |
GetData64(uint32) const | GameObjectAI | inlinevirtual |
GetDialogStatus(Player const *player) | GameObjectAI | virtual |
GetGUID(int32) const | GameObjectAI | inlinevirtual |
GetId() const | GameObjectAI | inline |
go_kalecgos_spectral_riftAI(GameObject *go) | go_kalecgos_spectral_rift::go_kalecgos_spectral_riftAI | inline |
InitializeAI() | GameObjectAI | inlinevirtual |
JustSummoned(Creature *) | GameObjectAI | inlinevirtual |
me | GameObjectAI | protected |
OnCapturePointAssaulted(Player *) | GameObjectAI | inlinevirtual |
OnCapturePointUpdated(WorldPackets::Battleground::BattlegroundCapturePointState) | GameObjectAI | inlinevirtual |
OnGameEvent(bool, uint16) | GameObjectAI | inlinevirtual |
OnGossipHello(Player *player) override | go_kalecgos_spectral_rift::go_kalecgos_spectral_riftAI | inlinevirtual |
OnGossipSelect(Player *, uint32, uint32) | GameObjectAI | inlinevirtual |
OnGossipSelectCode(Player *, uint32, uint32, char const *) | GameObjectAI | inlinevirtual |
OnLootStateChanged(uint32, Unit *) | GameObjectAI | inlinevirtual |
OnQuestAccept(Player *, Quest const *) | GameObjectAI | inlinevirtual |
OnQuestReward(Player *, Quest const *, LootItemType, uint32) | GameObjectAI | inlinevirtual |
OnReportUse(Player *) | GameObjectAI | inlinevirtual |
OnStateChanged(uint32) | GameObjectAI | inlinevirtual |
Permissible(GameObject const *go) | GameObjectAI | static |
Reset() | GameObjectAI | inlinevirtual |
SetData(uint32, uint32) | GameObjectAI | inlinevirtual |
SetData64(uint32, uint64) | GameObjectAI | inlinevirtual |
SetGUID(ObjectGuid const &, int32) | GameObjectAI | inlinevirtual |
SpellHit(WorldObject *, SpellInfo const *) | GameObjectAI | inlinevirtual |
SpellHitTarget(WorldObject *, SpellInfo const *) | GameObjectAI | inlinevirtual |
SummonedCreatureDespawn(Creature *) | GameObjectAI | inlinevirtual |
SummonedCreatureDies(Creature *, Unit *) | GameObjectAI | inlinevirtual |
UpdateAI(uint32) | GameObjectAI | inlinevirtual |
~GameObjectAI() | GameObjectAI | inlinevirtual |