#include <PersonalPhaseTracker.h>
Definition at line 44 of file PersonalPhaseTracker.h.
◆ DespawnPhase()
◆ IsEmpty()
bool PlayerPersonalPhasesTracker::IsEmpty |
( |
| ) |
const |
|
inline |
◆ IsGridLoadedForPhase()
bool PlayerPersonalPhasesTracker::IsGridLoadedForPhase |
( |
uint32 |
gridId, |
|
|
uint32 |
phaseId |
|
) |
| const |
◆ MarkAllPhasesForDeletion()
void PlayerPersonalPhasesTracker::MarkAllPhasesForDeletion |
( |
| ) |
|
◆ OnOwnerPhasesChanged()
void PlayerPersonalPhasesTracker::OnOwnerPhasesChanged |
( |
WorldObject const * |
owner | ) |
|
◆ RegisterTrackedObject()
void PlayerPersonalPhasesTracker::RegisterTrackedObject |
( |
uint32 |
phaseId, |
|
|
WorldObject * |
object |
|
) |
| |
◆ SetGridLoadedForPhase()
void PlayerPersonalPhasesTracker::SetGridLoadedForPhase |
( |
uint32 |
gridId, |
|
|
uint32 |
phaseId |
|
) |
| |
◆ SetGridUnloaded()
void PlayerPersonalPhasesTracker::SetGridUnloaded |
( |
uint32 |
gridId | ) |
|
◆ UnregisterTrackedObject()
void PlayerPersonalPhasesTracker::UnregisterTrackedObject |
( |
WorldObject * |
object | ) |
|
◆ Update()
void PlayerPersonalPhasesTracker::Update |
( |
Map * |
map, |
|
|
uint32 |
diff |
|
) |
| |
◆ _spawns
The documentation for this struct was generated from the following files: