TrinityCore
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#include "InstanceScript.h"
#include "AreaBoundary.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "CreatureAIImpl.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "GameEventSender.h"
#include "GameObject.h"
#include "Group.h"
#include "InstancePackets.h"
#include "InstanceScenario.h"
#include "InstanceScriptData.h"
#include "LFGMgr.h"
#include "Log.h"
#include "Map.h"
#include "ObjectMgr.h"
#include "PhasingHandler.h"
#include "Player.h"
#include "RBAC.h"
#include "ScriptedCreature.h"
#include "ScriptReloadMgr.h"
#include "SmartEnum.h"
#include "SpellMgr.h"
#include "World.h"
#include "WorldSession.h"
#include "WorldStateMgr.h"
#include <cstdarg>
Go to the source code of this file.
Functions | |
bool | InstanceHasScript (WorldObject const *obj, char const *scriptName) |
bool InstanceHasScript | ( | WorldObject const * | obj, |
char const * | scriptName | ||
) |
Definition at line 1006 of file InstanceScript.cpp.