TrinityCore
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This is the complete list of members for WorldStateMgr, including all inherited members.
FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &initWorldStates, Map const *map, uint32 playerAreaId) const | WorldStateMgr | |
GetInitialWorldStatesForMap(Map const *map) const | WorldStateMgr | |
GetValue(int32 worldStateId, Map const *map) const | WorldStateMgr | |
GetWorldStateTemplate(int32 worldStateId) const | WorldStateMgr | |
instance() | WorldStateMgr | static |
LoadFromDB() | WorldStateMgr | |
SaveValueInDb(int32 worldStateId, int32 value) | WorldStateMgr | |
SetValue(int32 worldStateId, int32 value, bool hidden, Map *map) | WorldStateMgr | |
SetValueAndSaveInDb(int32 worldStateId, int32 value, bool hidden, Map *map) | WorldStateMgr |