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static bool | HandleListCreatureCommand (ChatHandler *handler, Variant< Hyperlink< creature_entry >, uint32 > creatureId, Optional< uint32 > countArg) |
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static bool | HandleListItemCommand (ChatHandler *handler, Hyperlink< item > item, Optional< uint32 > countArg) |
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static bool | HandleListObjectCommand (ChatHandler *handler, Variant< Hyperlink< gameobject_entry >, uint32 > gameObjectId, Optional< uint32 > countArg) |
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static bool | HandleListAllAurasCommand (ChatHandler *handler) |
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static bool | HandleListAurasByIdCommand (ChatHandler *handler, uint32 spellId) |
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static bool | HandleListAurasByNameCommand (ChatHandler *handler, WTail namePart) |
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static bool | ListAurasCommand (ChatHandler *handler, Optional< uint32 > spellId, std::wstring namePart) |
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static bool | ShouldListAura (SpellInfo const *spellInfo, Optional< uint32 > spellId, std::wstring namePart, LocaleConstant locale) |
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static bool | HandleListMailCommand (ChatHandler *handler, Optional< PlayerIdentifier > player) |
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static bool | HandleListSpawnPointsCommand (ChatHandler *handler) |
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static char const * | GetZoneName (uint32 zoneId, LocaleConstant locale) |
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static bool | HandleListRespawnsCommand (ChatHandler *handler, Optional< uint32 > range) |
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static bool | HandleListScenesCommand (ChatHandler *handler) |
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Definition at line 46 of file cs_list.cpp.
◆ list_commandscript()
list_commandscript::list_commandscript |
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| ) |
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inline |
◆ GetCommands()
◆ GetZoneName()
◆ HandleListAllAurasCommand()
static bool list_commandscript::HandleListAllAurasCommand |
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ChatHandler * |
handler | ) |
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inlinestatic |
◆ HandleListAurasByIdCommand()
static bool list_commandscript::HandleListAurasByIdCommand |
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ChatHandler * |
handler, |
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uint32 |
spellId |
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) |
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inlinestatic |
◆ HandleListAurasByNameCommand()
static bool list_commandscript::HandleListAurasByNameCommand |
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ChatHandler * |
handler, |
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WTail |
namePart |
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) |
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inlinestatic |
◆ HandleListCreatureCommand()
◆ HandleListItemCommand()
◆ HandleListMailCommand()
◆ HandleListObjectCommand()
◆ HandleListRespawnsCommand()
◆ HandleListScenesCommand()
static bool list_commandscript::HandleListScenesCommand |
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ChatHandler * |
handler | ) |
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inlinestatic |
◆ HandleListSpawnPointsCommand()
static bool list_commandscript::HandleListSpawnPointsCommand |
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ChatHandler * |
handler | ) |
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inlinestatic |
◆ ListAurasCommand()
static bool list_commandscript::ListAurasCommand |
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ChatHandler * |
handler, |
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Optional< uint32 > |
spellId, |
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std::wstring |
namePart |
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) |
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inlinestatic |
◆ ShouldListAura()
The documentation for this class was generated from the following file: