TrinityCore
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This is the complete list of members for DynamicMapTree, including all inherited members.
balance() | DynamicMapTree | |
contains(GameObjectModel const &) const | DynamicMapTree | |
DynamicMapTree() | DynamicMapTree | |
getAreaAndLiquidData(float x, float y, float z, PhaseShift const &phaseShift, Optional< uint8 > reqLiquidType, VMAP::AreaAndLiquidData &data) const | DynamicMapTree | |
getHeight(float x, float y, float z, float maxSearchDist, PhaseShift const &phaseShift) const | DynamicMapTree | |
getIntersectionTime(G3D::Ray const &ray, G3D::Vector3 const &endPos, PhaseShift const &phaseShift, float &maxDist) const | DynamicMapTree | |
getObjectHitPos(G3D::Vector3 const &startPos, G3D::Vector3 const &endPos, G3D::Vector3 &resultHitPos, float modifyDist, PhaseShift const &phaseShift) const | DynamicMapTree | |
impl | DynamicMapTree | private |
insert(GameObjectModel const &) | DynamicMapTree | |
isInLineOfSight(G3D::Vector3 const &startPos, G3D::Vector3 const &endPos, PhaseShift const &phaseShift) const | DynamicMapTree | |
remove(GameObjectModel const &) | DynamicMapTree | |
update(uint32 diff) | DynamicMapTree | |
~DynamicMapTree() | DynamicMapTree |