#include <ChaseMovementGenerator.h>
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| ChaseMovementGenerator (Unit *target, Optional< ChaseRange > range={}, Optional< ChaseAngle > angle={}) |
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| ~ChaseMovementGenerator () |
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void | Initialize (Unit *) override |
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void | Reset (Unit *) override |
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bool | Update (Unit *, uint32) override |
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void | Deactivate (Unit *) override |
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void | Finalize (Unit *, bool, bool) override |
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MovementGeneratorType | GetMovementGeneratorType () const override |
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void | UnitSpeedChanged () override |
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| MovementGenerator () |
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| MovementGenerator (MovementGenerator const &)=delete |
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| MovementGenerator (MovementGenerator &&)=delete |
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MovementGenerator & | operator= (MovementGenerator const &)=delete |
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MovementGenerator & | operator= (MovementGenerator &&)=delete |
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virtual | ~MovementGenerator () |
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virtual void | Initialize (Unit *owner)=0 |
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virtual void | Reset (Unit *owner)=0 |
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virtual bool | Update (Unit *owner, uint32 diff)=0 |
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virtual void | Deactivate (Unit *owner)=0 |
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virtual void | Finalize (Unit *owner, bool active, bool movementInform)=0 |
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virtual MovementGeneratorType | GetMovementGeneratorType () const =0 |
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virtual void | UnitSpeedChanged () |
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virtual void | Pause (uint32) |
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virtual void | Resume (uint32) |
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virtual bool | GetResetPosition (Unit *, float &, float &, float &) |
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void | AddFlag (uint16 const flag) |
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bool | HasFlag (uint16 const flag) const |
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void | RemoveFlag (uint16 const flag) |
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virtual std::string | GetDebugInfo () const |
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| AbstractFollower (Unit *target=nullptr) |
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| ~AbstractFollower () |
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void | SetTarget (Unit *unit) |
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Unit * | GetTarget () const |
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Definition at line 31 of file ChaseMovementGenerator.h.
◆ ChaseMovementGenerator()
◆ ~ChaseMovementGenerator()
ChaseMovementGenerator::~ChaseMovementGenerator |
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default |
◆ Deactivate()
void ChaseMovementGenerator::Deactivate |
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Unit * |
owner | ) |
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overridevirtual |
◆ Finalize()
void ChaseMovementGenerator::Finalize |
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Unit * |
owner, |
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bool |
active, |
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bool |
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) |
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overridevirtual |
◆ GetMovementGeneratorType()
◆ Initialize()
void ChaseMovementGenerator::Initialize |
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Unit * |
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overridevirtual |
◆ Reset()
void ChaseMovementGenerator::Reset |
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Unit * |
owner | ) |
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overridevirtual |
◆ UnitSpeedChanged()
void ChaseMovementGenerator::UnitSpeedChanged |
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inlineoverridevirtual |
◆ Update()
bool ChaseMovementGenerator::Update |
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Unit * |
owner, |
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uint32 |
diff |
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) |
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overridevirtual |
◆ _angle
◆ _lastTargetPosition
◆ _movingTowards
bool ChaseMovementGenerator::_movingTowards = true |
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private |
◆ _mutualChase
bool ChaseMovementGenerator::_mutualChase = true |
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private |
◆ _path
◆ _range
◆ _rangeCheckTimer
◆ RANGE_CHECK_INTERVAL
constexpr uint32 ChaseMovementGenerator::RANGE_CHECK_INTERVAL = 100 |
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staticconstexprprivate |
The documentation for this class was generated from the following files: