|
| go_av_capturable_object (GameObject *go) |
|
void | Reset () override |
|
bool | OnGossipHello (Player *player) override |
|
| GameObjectAI (GameObject *go, uint32 scriptId={}) |
|
virtual | ~GameObjectAI () |
|
uint32 | GetId () const |
|
virtual void | UpdateAI (uint32) |
|
virtual void | InitializeAI () |
|
virtual void | Reset () |
|
virtual void | DoAction (int32) |
|
virtual void | SetGUID (ObjectGuid const &, int32) |
|
virtual ObjectGuid | GetGUID (int32) const |
|
virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
|
virtual bool | OnGossipHello (Player *) |
|
virtual bool | OnGossipSelect (Player *, uint32, uint32) |
|
virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
|
virtual void | OnQuestAccept (Player *, Quest const *) |
|
virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
|
virtual bool | OnReportUse (Player *) |
|
virtual void | Destroyed (WorldObject *, uint32) |
|
virtual void | Damaged (WorldObject *, uint32) |
|
virtual uint32 | GetData (uint32) const |
|
virtual void | SetData64 (uint32, uint64) |
|
virtual uint64 | GetData64 (uint32) const |
|
virtual void | SetData (uint32, uint32) |
|
virtual void | OnGameEvent (bool, uint16) |
|
virtual void | OnLootStateChanged (uint32, Unit *) |
|
virtual void | OnStateChanged (uint32) |
|
virtual void | EventInform (uint32) |
|
virtual void | SpellHit (WorldObject *, SpellInfo const *) |
|
virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
|
virtual void | JustSummoned (Creature *) |
|
virtual void | SummonedCreatureDespawn (Creature *) |
|
virtual void | SummonedCreatureDies (Creature *, Unit *) |
|
virtual bool | OnCapturePointAssaulted (Player *) |
|
virtual bool | OnCapturePointUpdated (WorldPackets::Battleground::BattlegroundCapturePointState) |
|
Definition at line 133 of file alterac_valley.cpp.
◆ go_av_capturable_object()
go_av_capturable_object::go_av_capturable_object |
( |
GameObject * |
go | ) |
|
|
inline |
◆ OnGossipHello()
bool go_av_capturable_object::OnGossipHello |
( |
Player * |
player | ) |
|
|
inlineoverridevirtual |
◆ Reset()
void go_av_capturable_object::Reset |
( |
| ) |
|
|
inlineoverridevirtual |
The documentation for this struct was generated from the following file: