TrinityCore
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This is the complete list of members for debug_commandscript, including all inherited members.
_name | ScriptObject | private |
CommandScript(char const *name) | CommandScript | explicitprotected |
debug_commandscript() | debug_commandscript | inline |
GetCommands() const override | debug_commandscript | inlinevirtual |
GetName() const | ScriptObject | |
HandleDebugAnimCommand(ChatHandler *handler, Emote emote) | debug_commandscript | inlinestatic |
HandleDebugAreaTriggersCommand(ChatHandler *handler) | debug_commandscript | inlinestatic |
HandleDebugArenaCommand(ChatHandler *) | debug_commandscript | inlinestatic |
HandleDebugBattlegroundCommand(ChatHandler *) | debug_commandscript | inlinestatic |
HandleDebugBecomePersonalClone(ChatHandler *handler) | debug_commandscript | inlinestatic |
HandleDebugBoundaryCommand(ChatHandler *handler, Optional< EXACT_SEQUENCE("fill")> fill, Optional< uint32 > durationArg) | debug_commandscript | inlinestatic |
HandleDebugCombatListCommand(ChatHandler *handler) | debug_commandscript | inlinestatic |
HandleDebugConversationCommand(ChatHandler *handler, uint32 conversationEntry) | debug_commandscript | inlinestatic |
HandleDebugDummyCommand(ChatHandler *handler) | debug_commandscript | inlinestatic |
HandleDebugEnterVehicleCommand(ChatHandler *handler, uint32 entry, Optional< int8 > seatId) | debug_commandscript | inlinestatic |
HandleDebugGetItemStateCommand(ChatHandler *handler, std::string itemState) | debug_commandscript | inlinestatic |
HandleDebugGetLootRecipientCommand(ChatHandler *handler) | debug_commandscript | inlinestatic |
HandleDebugGuidLimitsCommand(ChatHandler *handler, Optional< uint32 > mapId) | debug_commandscript | inlinestatic |
HandleDebugGuidLimitsMap(ChatHandler *handler, Map *map) | debug_commandscript | inlinestatic |
HandleDebugInstanceSpawns(ChatHandler *handler, Variant< uint32, EXACT_SEQUENCE("explain")> optArg) | debug_commandscript | inlinestatic |
HandleDebugItemExpireCommand(ChatHandler *handler, ObjectGuid::LowType guid) | debug_commandscript | inlinestatic |
HandleDebugLoadCellsCommand(ChatHandler *handler, Optional< uint32 > mapId, Optional< uint32 > tileX, Optional< uint32 > tileY) | debug_commandscript | inlinestatic |
HandleDebugLoadCellsCommandHelper(ChatHandler *handler, Map *map, Optional< uint32 > tileX, Optional< uint32 > tileY) | debug_commandscript | inlinestatic |
HandleDebugLoSCommand(ChatHandler *handler) | debug_commandscript | inlinestatic |
HandleDebugMemoryLeak(ChatHandler *handler) | debug_commandscript | inlinestatic |
HandleDebugMoveflagsCommand(ChatHandler *handler, Optional< uint32 > moveFlags, Optional< uint32 > moveFlagsExtra) | debug_commandscript | inlinestatic |
HandleDebugNearGraveyard(ChatHandler *handler, Optional< EXACT_SEQUENCE("linked")> linked) | debug_commandscript | inlinestatic |
HandleDebugObjectCountCommand(ChatHandler *handler, Optional< uint32 > mapId) | debug_commandscript | inlinestatic |
HandleDebugObjectCountMap(ChatHandler *handler, Map *map) | debug_commandscript | inlinestatic |
HandleDebugOutOfBounds(ChatHandler *handler) | debug_commandscript | inlinestatic |
HandleDebugPhaseCommand(ChatHandler *handler) | debug_commandscript | inlinestatic |
HandleDebugPlayCinematicCommand(ChatHandler *handler, uint32 cinematicId) | debug_commandscript | inlinestatic |
HandleDebugPlayerConditionCommand(ChatHandler *handler, uint32 playerConditionId) | debug_commandscript | inlinestatic |
HandleDebugPlayMovieCommand(ChatHandler *handler, uint32 movieId) | debug_commandscript | inlinestatic |
HandleDebugPlayMusicCommand(ChatHandler *handler, uint32 musicId) | debug_commandscript | inlinestatic |
HandleDebugPlayObjectSoundCommand(ChatHandler *handler, int32 soundKitId, Optional< int32 > broadcastTextId) | debug_commandscript | inlinestatic |
HandleDebugPlaySoundCommand(ChatHandler *handler, uint32 soundId, Optional< uint32 > broadcastTextId) | debug_commandscript | inlinestatic |
HandleDebugQuestResetCommand(ChatHandler *handler, std::string arg) | debug_commandscript | inlinestatic |
HandleDebugRaidResetCommand(ChatHandler *handler, uint32 mapId, Optional< uint32 > difficulty) | debug_commandscript | inlinestatic |
HandleDebugSendBuyErrorCommand(ChatHandler *handler, BuyResult error) | debug_commandscript | inlinestatic |
HandleDebugSendChannelNotifyCommand(ChatHandler *handler, ChatNotify type) | debug_commandscript | inlinestatic |
HandleDebugSendChatMsgCommand(ChatHandler *handler, ChatMsg type) | debug_commandscript | inlinestatic |
HandleDebugSendEquipErrorCommand(ChatHandler *handler, InventoryResult error) | debug_commandscript | inlinestatic |
HandleDebugSendLargePacketCommand(ChatHandler *handler) | debug_commandscript | inlinestatic |
HandleDebugSendOpcodeCommand(ChatHandler *handler) | debug_commandscript | inlinestatic |
HandleDebugSendPlayerChoiceCommand(ChatHandler *handler, int32 choiceId) | debug_commandscript | inlinestatic |
HandleDebugSendQuestInvalidMsgCommand(ChatHandler *handler, QuestFailedReason msg) | debug_commandscript | inlinestatic |
HandleDebugSendQuestPartyMsgCommand(ChatHandler *handler, QuestPushReason msg) | debug_commandscript | inlinestatic |
HandleDebugSendSellErrorCommand(ChatHandler *handler, SellResult error) | debug_commandscript | inlinestatic |
HandleDebugSendSetPhaseShiftCommand(ChatHandler *handler, Optional< uint32 > phaseId, Optional< uint32 > visibleMapId, Optional< uint32 > uiMapPhaseId) | debug_commandscript | inlinestatic |
HandleDebugSendSpellFailCommand(ChatHandler *handler, SpellCastResult result, Optional< int32 > failArg1, Optional< int32 > failArg2) | debug_commandscript | inlinestatic |
HandleDebugSetAuraStateCommand(ChatHandler *handler, Optional< AuraStateType > state, bool apply) | debug_commandscript | inlinestatic |
HandleDebugSpawnVehicleCommand(ChatHandler *handler, uint32 entry, Optional< uint32 > id) | debug_commandscript | inlinestatic |
HandleDebugThreatInfoCommand(ChatHandler *handler) | debug_commandscript | inlinestatic |
HandleDebugThreatListCommand(ChatHandler *handler) | debug_commandscript | inlinestatic |
HandleDebugTransportCommand(ChatHandler *handler, std::string operation) | debug_commandscript | inlinestatic |
HandleDebugUpdateWorldStateCommand(ChatHandler *handler, uint32 variable, uint32 value) | debug_commandscript | inlinestatic |
HandleDebugWardenForce(ChatHandler *handler, std::vector< uint16 > checkIds) | debug_commandscript | inlinestatic |
HandleDebugWarModeBalanceCommand(ChatHandler *handler, Variant< uint32, EXACT_SEQUENCE("alliance"), EXACT_SEQUENCE("horde"), EXACT_SEQUENCE("neutral"), EXACT_SEQUENCE("off")> command, Optional< int32 > rewardValue) | debug_commandscript | inlinestatic |
HandleDebugWSExpressionCommand(ChatHandler *handler, uint32 expressionId) | debug_commandscript | inlinestatic |
HandleWPGPSCommand(ChatHandler *handler) | debug_commandscript | inlinestatic |
operator=(ScriptObject const &right)=delete | ScriptObject | |
operator=(ScriptObject &&right)=delete | ScriptObject | |
ScriptObject(ScriptObject const &right)=delete | ScriptObject | |
ScriptObject(ScriptObject &&right)=delete | ScriptObject | |
ScriptObject(char const *name) | ScriptObject | protected |
TryExtractTeamId(std::string const &args, TeamId &outFaction) | debug_commandscript | inlinestatic |
~CommandScript() | CommandScript | |
~ScriptObject() | ScriptObject | protectedvirtual |