Holder for Battleground data.
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#include <Player.h>
Holder for Battleground data.
Definition at line 996 of file Player.h.
◆ BGData()
◆ ClearTaxiPath()
void BGData::ClearTaxiPath |
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◆ HasTaxiPath()
bool BGData::HasTaxiPath |
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◆ bgAfkReportedCount
uint8 BGData::bgAfkReportedCount |
◆ bgAfkReportedTimer
time_t BGData::bgAfkReportedTimer |
◆ bgAfkReporter
◆ bgInstanceID
This variable is set to bg->m_InstanceID, when player is teleported to BG - (it is battleground's GUID)
Definition at line 1001 of file Player.h.
◆ bgTeam
What side the player will be added to.
Definition at line 1009 of file Player.h.
◆ bgTypeID
◆ joinPos
From where player entered BG.
Definition at line 1014 of file Player.h.
◆ mountSpell
◆ queueId
◆ taxiPath
The documentation for this struct was generated from the following file: