TrinityCore
achievement_flu_shot_shortage Class Reference
+ Inheritance diagram for achievement_flu_shot_shortage:

Public Member Functions

 achievement_flu_shot_shortage ()
 
bool OnCheck (Player *, Unit *target) override
 
- Public Member Functions inherited from AchievementCriteriaScript
 ~AchievementCriteriaScript ()
 
virtual bool OnCheck (Player *source, Unit *target)=0
 
- Public Member Functions inherited from ScriptObject
 ScriptObject (ScriptObject const &right)=delete
 
 ScriptObject (ScriptObject &&right)=delete
 
ScriptObjectoperator= (ScriptObject const &right)=delete
 
ScriptObjectoperator= (ScriptObject &&right)=delete
 
std::string const & GetName () const
 

Additional Inherited Members

- Protected Member Functions inherited from AchievementCriteriaScript
 AchievementCriteriaScript (char const *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (char const *name)
 
virtual ~ScriptObject ()
 

Detailed Description

Definition at line 430 of file boss_festergut.cpp.

Constructor & Destructor Documentation

◆ achievement_flu_shot_shortage()

achievement_flu_shot_shortage::achievement_flu_shot_shortage ( )
inline

Definition at line 433 of file boss_festergut.cpp.

Member Function Documentation

◆ OnCheck()

bool achievement_flu_shot_shortage::OnCheck ( Player ,
Unit target 
)
inlineoverridevirtual

Implements AchievementCriteriaScript.

Definition at line 435 of file boss_festergut.cpp.

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The documentation for this class was generated from the following file: