TrinityCore
SpellAuraEffects.cpp File Reference
#include "SpellAuraEffects.h"
#include "Battlefield.h"
#include "BattlefieldMgr.h"
#include "Battleground.h"
#include "BattlegroundPackets.h"
#include "CellImpl.h"
#include "CharmInfo.h"
#include "Common.h"
#include "Containers.h"
#include "DB2Stores.h"
#include "GridNotifiersImpl.h"
#include "Item.h"
#include "Log.h"
#include "MiscPackets.h"
#include "MotionMaster.h"
#include "MovementPackets.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "OutdoorPvPMgr.h"
#include "Pet.h"
#include "PhasingHandler.h"
#include "Player.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
#include "Spell.h"
#include "SpellHistory.h"
#include "SpellMgr.h"
#include "ThreatManager.h"
#include "Unit.h"
#include "Util.h"
#include "Vehicle.h"
#include "Weather.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include <G3D/g3dmath.h>
#include <numeric>
+ Include dependency graph for SpellAuraEffects.cpp:

Go to the source code of this file.

Variables

NonDefaultConstructible< pAuraEffectHandlerAuraEffectHandler [TOTAL_AURAS]
 

Variable Documentation

◆ AuraEffectHandler

Definition at line 69 of file SpellAuraEffects.cpp.