TrinityCore
WeatherMgr.h
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/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __WEATHERMGR_H
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#define __WEATHERMGR_H
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#include "
Define.h
"
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class
Weather
;
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class
Player
;
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struct
WeatherData
;
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namespace
WeatherMgr
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{
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TC_GAME_API
void
LoadWeatherData
();
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TC_GAME_API
WeatherData
const
*
GetWeatherData
(
uint32
zone_id);
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}
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#endif
Define.h
TC_GAME_API
#define TC_GAME_API
Definition:
Define.h:123
uint32
uint32_t uint32
Definition:
Define.h:142
Player
Definition:
Player.h:1109
Weather
Weather for one zone.
Definition:
Weather.h:66
WeatherMgr::LoadWeatherData
void LoadWeatherData()
Definition:
WeatherMgr.cpp:43
WeatherMgr::GetWeatherData
WeatherData const * GetWeatherData(uint32 zone_id)
Definition:
WeatherMgr.cpp:38
WeatherMgr
Definition:
WeatherMgr.cpp:31
WeatherData
Definition:
Weather.h:40
server
game
Weather
WeatherMgr.h
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