#include "ScriptMgr.h"
#include "Creature.h"
#include "CreatureGroups.h"
#include "GameObject.h"
#include "InstanceScript.h"
#include "Map.h"
#include "stonecore.h"
Go to the source code of this file.
◆ MAX_ENCOUNTER
◆ AddSC_instance_stonecore()
void AddSC_instance_stonecore |
( |
| ) |
|
◆ creatureData
Initial value:=
{
{ 0, 0 }
}
@ DATA_HIGH_PRIESTESS_AZIL
@ DATA_STONECORE_TELEPORTER
@ DATA_MILLHOUSE_MANASTORM
@ DATA_STONECORE_TELEPORTER_2
@ NPC_MILLHOUSE_MANASTORM
@ NPC_STONECORE_TELEPORTER
@ NPC_HIGH_PRIESTESS_AZIL
@ NPC_STONECORE_TELEPORTER_2
Definition at line 38 of file instance_stonecore.cpp.
◆ encounters