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static bool | HandleGameObjectActivateCommand (ChatHandler *handler, GameObjectSpawnId guidLow) |
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static bool | HandleGameObjectAddCommand (ChatHandler *handler, GameObjectEntry objectId, Optional< int32 > spawnTimeSecs) |
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static bool | HandleGameObjectAddTempCommand (ChatHandler *handler, GameObjectEntry objectId, Optional< uint64 > spawntime) |
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static bool | HandleGameObjectTargetCommand (ChatHandler *handler, Optional< Variant< GameObjectEntry, std::string_view > > objectId) |
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static bool | HandleGameObjectDeleteCommand (ChatHandler *handler, GameObjectSpawnId spawnId) |
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static bool | HandleGameObjectTurnCommand (ChatHandler *handler, GameObjectSpawnId guidLow, Optional< float > oz, Optional< float > oy, Optional< float > ox) |
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static bool | HandleGameObjectMoveCommand (ChatHandler *handler, GameObjectSpawnId guidLow, Optional< std::array< float, 3 > > xyz) |
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static bool | HandleGameObjectSetPhaseCommand (ChatHandler *handler, GameObjectSpawnId guidLow, uint32 phaseId) |
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static bool | HandleGameObjectNearCommand (ChatHandler *handler, Optional< float > dist) |
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static bool | HandleGameObjectInfoCommand (ChatHandler *handler, Optional< EXACT_SEQUENCE("guid")> isGuid, Variant< Hyperlink< gameobject_entry >, Hyperlink< gameobject >, uint32 > data) |
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static bool | HandleGameObjectSetStateCommand (ChatHandler *handler, GameObjectSpawnId guidLow, int32 objectType, Optional< uint32 > objectState) |
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Definition at line 56 of file cs_gobject.cpp.
◆ gobject_commandscript()
gobject_commandscript::gobject_commandscript |
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inline |
◆ GetCommands()
◆ HandleGameObjectActivateCommand()
◆ HandleGameObjectAddCommand()
- Todo:
- is it really necessary to add both the real and DB table guid here ?
Definition at line 108 of file cs_gobject.cpp.
◆ HandleGameObjectAddTempCommand()
◆ HandleGameObjectDeleteCommand()
◆ HandleGameObjectInfoCommand()
◆ HandleGameObjectMoveCommand()
◆ HandleGameObjectNearCommand()
static bool gobject_commandscript::HandleGameObjectNearCommand |
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ChatHandler * |
handler, |
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Optional< float > |
dist |
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inlinestatic |
◆ HandleGameObjectSetPhaseCommand()
◆ HandleGameObjectSetStateCommand()
◆ HandleGameObjectTargetCommand()
◆ HandleGameObjectTurnCommand()
The documentation for this class was generated from the following file: