TrinityCore
DynamicTree.cpp File Reference
#include "DynamicTree.h"
#include "BoundingIntervalHierarchyWrapper.h"
#include "GameObjectModel.h"
#include "MapTree.h"
#include "ModelIgnoreFlags.h"
#include "RegularGrid.h"
#include "Timer.h"
#include "VMapFactory.h"
#include "VMapManager2.h"
#include "WorldModel.h"
#include <G3D/AABox.h>
#include <G3D/Ray.h>
#include <G3D/Vector3.h>
+ Include dependency graph for DynamicTree.cpp:

Go to the source code of this file.

Classes

struct  HashTrait< GameObjectModel >
 
struct  PositionTrait< GameObjectModel >
 
struct  BoundsTrait< GameObjectModel >
 
struct  DynTreeImpl
 
struct  DynamicTreeIntersectionCallback
 
struct  DynamicTreeLocationInfoCallback
 

Typedefs

typedef RegularGrid2D< GameObjectModel, BIHWrap< GameObjectModel > > ParentTree
 

Typedef Documentation

◆ ParentTree