TrinityCore
FactionState Struct Reference

#include <ReputationMgr.h>

Public Attributes

uint32 ID
 
RepListID ReputationListID
 
int32 Standing
 
int32 VisualStandingIncrease
 
EnumFlag< ReputationFlagsFlags = ReputationFlags::None
 
bool needSend
 
bool needSave
 

Detailed Description

Definition at line 52 of file ReputationMgr.h.

Member Data Documentation

◆ Flags

Definition at line 58 of file ReputationMgr.h.

◆ ID

uint32 FactionState::ID

Definition at line 54 of file ReputationMgr.h.

◆ needSave

bool FactionState::needSave

Definition at line 60 of file ReputationMgr.h.

◆ needSend

bool FactionState::needSend

Definition at line 59 of file ReputationMgr.h.

◆ ReputationListID

RepListID FactionState::ReputationListID

Definition at line 55 of file ReputationMgr.h.

◆ Standing

int32 FactionState::Standing

Definition at line 56 of file ReputationMgr.h.

◆ VisualStandingIncrease

int32 FactionState::VisualStandingIncrease

Definition at line 57 of file ReputationMgr.h.


The documentation for this struct was generated from the following file: