TrinityCore
instance_blood_furnace.cpp File Reference
#include "ScriptMgr.h"
#include "blood_furnace.h"
#include "GameObject.h"
#include "InstanceScript.h"
#include "Map.h"
#include "ScriptedCreature.h"
+ Include dependency graph for instance_blood_furnace.cpp:

Go to the source code of this file.

Classes

class  instance_blood_furnace
 
struct  instance_blood_furnace::instance_blood_furnace_InstanceMapScript
 

Functions

void AddSC_instance_blood_furnace ()
 

Variables

DoorData const doorData []
 
ObjectData const creatureData []
 
ObjectData const gameObjectData []
 
DungeonEncounterData const encounters []
 

Function Documentation

◆ AddSC_instance_blood_furnace()

void AddSC_instance_blood_furnace ( )

Definition at line 364 of file instance_blood_furnace.cpp.

+ Here is the caller graph for this function:

Variable Documentation

◆ creatureData

ObjectData const creatureData[]
Initial value:
=
{
{ 0, 0 }
}
@ NPC_BROGGOK
Definition: blood_furnace.h:51
@ DATA_BROGGOK
Definition: blood_furnace.h:32

Definition at line 36 of file instance_blood_furnace.cpp.

◆ doorData

◆ encounters

DungeonEncounterData const encounters[]
Initial value:
=
{
{ DATA_THE_MAKER, {{ 1922 }} },
{ DATA_BROGGOK, {{ 1924 }} },
{ DATA_KELIDAN_THE_BREAKER, {{ 1923 }} }
}

Definition at line 48 of file instance_blood_furnace.cpp.

◆ gameObjectData

ObjectData const gameObjectData[]
Initial value:
=
{
{ 0, 0 }
}
@ GO_BROGGOK_LEVER
Definition: blood_furnace.h:77
@ DATA_BROGGOK_LEVER
Definition: blood_furnace.h:45

Definition at line 42 of file instance_blood_furnace.cpp.