#include <OutdoorPvPNA.h>
Definition at line 150 of file OutdoorPvPNA.h.
◆ OPvPCapturePointNA()
OPvPCapturePointNA::OPvPCapturePointNA |
( |
OutdoorPvP * |
pvp | ) |
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◆ ChangeState()
void OPvPCapturePointNA::ChangeState |
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| ) |
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inlineoverridevirtual |
◆ FactionTakeOver()
void OPvPCapturePointNA::FactionTakeOver |
( |
Team |
team | ) |
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◆ GetAliveGuardsCount()
uint32 OPvPCapturePointNA::GetAliveGuardsCount |
( |
| ) |
const |
◆ GetControllingFaction()
Team OPvPCapturePointNA::GetControllingFaction |
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const |
◆ HandleCustomSpell()
◆ HandleOpenGo()
◆ SetControlZoneGUID()
void OPvPCapturePointNA::SetControlZoneGUID |
( |
ObjectGuid |
guid | ) |
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inline |
◆ Update()
void OPvPCapturePointNA::Update |
( |
uint32 |
diff | ) |
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overridevirtual |
◆ UpdateWyvernRoostWorldState()
void OPvPCapturePointNA::UpdateWyvernRoostWorldState |
( |
uint32 |
roost | ) |
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◆ _controlZoneGUID
◆ m_capturable
bool OPvPCapturePointNA::m_capturable |
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private |
◆ m_ControllingFaction
Team OPvPCapturePointNA::m_ControllingFaction |
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private |
◆ m_GuardCheckTimer
uint32 OPvPCapturePointNA::m_GuardCheckTimer |
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private |
◆ m_GuardsAlive
uint32 OPvPCapturePointNA::m_GuardsAlive |
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private |
◆ m_RespawnTimer
uint32 OPvPCapturePointNA::m_RespawnTimer |
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private |
◆ m_WyvernStateEast
uint32 OPvPCapturePointNA::m_WyvernStateEast |
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private |
◆ m_WyvernStateNorth
uint32 OPvPCapturePointNA::m_WyvernStateNorth |
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private |
◆ m_WyvernStateSouth
uint32 OPvPCapturePointNA::m_WyvernStateSouth |
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private |
◆ m_WyvernStateWest
uint32 OPvPCapturePointNA::m_WyvernStateWest |
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private |
The documentation for this class was generated from the following files: