TrinityCore
GameObjectType::NewFlag Member List

This is the complete list of members for GameObjectType::NewFlag, including all inherited members.

_carrierGUIDGameObjectType::NewFlagprivate
_ownerGameObjectTypeBaseprotected
_respawnTimeGameObjectType::NewFlagprivate
_stateGameObjectType::NewFlagprivate
_takenFromBaseTimeGameObjectType::NewFlagprivate
ActivateObject(GameObjectActions action, int32 param, WorldObject *spellCaster=nullptr, uint32 spellId=0, int32 effectIndex=-1)GameObjectTypeBaseinlinevirtual
GameObjectTypeBase(GameObject &owner)GameObjectTypeBaseinlineexplicit
GetCarrierGUID() constGameObjectType::NewFlaginline
GetState() constGameObjectType::NewFlaginline
GetTakenFromBaseTime() constGameObjectType::NewFlaginline
IsNeverVisibleFor(WorldObject const *seer, bool allowServersideObjects) const overrideGameObjectType::NewFlaginlinevirtual
NewFlag(GameObject &owner)GameObjectType::NewFlaginlineexplicit
OnRelocated()GameObjectTypeBaseinlinevirtual
OnStateChanged(GOState oldState, GOState newState)GameObjectTypeBaseinlinevirtual
SetState(FlagState newState, Player *player)GameObjectType::NewFlaginline
Update(uint32 diff) overrideGameObjectType::NewFlaginlinevirtual
~GameObjectTypeBase()=defaultGameObjectTypeBasevirtual