#include "Spell.h"
#include "AzeriteEmpoweredItem.h"
#include "Battlefield.h"
#include "BattlefieldMgr.h"
#include "Battleground.h"
#include "BattlePetMgr.h"
#include "CellImpl.h"
#include "CharmInfo.h"
#include "CollectionMgr.h"
#include "CombatLogPackets.h"
#include "Common.h"
#include "ConditionMgr.h"
#include "Containers.h"
#include "CreatureAI.h"
#include "DB2Stores.h"
#include "DatabaseEnv.h"
#include "DisableMgr.h"
#include "DynamicObject.h"
#include "G3DPosition.hpp"
#include "GameObjectAI.h"
#include "GridNotifiersImpl.h"
#include "Guild.h"
#include "InstanceLockMgr.h"
#include "InstanceScript.h"
#include "Item.h"
#include "Log.h"
#include "Loot.h"
#include "LootMgr.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "PathGenerator.h"
#include "Pet.h"
#include "PhasingHandler.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "SharedDefines.h"
#include "SpellAuraEffects.h"
#include "SpellHistory.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "SpellPackets.h"
#include "SpellScript.h"
#include "TemporarySummon.h"
#include "TradeData.h"
#include "TraitPackets.h"
#include "UniqueTrackablePtr.h"
#include "Util.h"
#include "VMapFactory.h"
#include "Vehicle.h"
#include "VMapManager2.h"
#include "World.h"
#include "WorldSession.h"
#include <numeric>
#include <sstream>
Go to the source code of this file.
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float | tangent (float x) |
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template<class T > |
void | FillSpellCastFailedArgs (T &packet, ObjectGuid castId, SpellInfo const *spellInfo, SpellCastResult result, SpellCustomErrors customError, int32 *param1, int32 *param2, Player *caster) |
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static std::pair< int32, SpellHealPredictionType > | CalcPredictedHealing (SpellInfo const *spellInfo, Unit const *unitCaster, Unit *target, uint32 castItemEntry, int32 castItemLevel, Spell *spell, bool withPeriodic) |
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bool | CanHaveGlobalCooldown (WorldObject const *caster) |
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void | Trinity::SelectRandomInjuredTargets (std::list< WorldObject * > &targets, size_t maxTargets, bool prioritizePlayers, Unit const *prioritizeGroupMembersOf) |
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◆ CalcPredictedHealing()
◆ CanHaveGlobalCooldown()
bool CanHaveGlobalCooldown |
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WorldObject const * |
caster | ) |
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◆ FillSpellCastFailedArgs()
◆ tangent()
◆ SpellEffectHandlers