TrinityCore
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#include <BattlefieldWG.h>
Public Member Functions | |
BfGraveyardWG (BattlefieldWG *Bf) | |
void | SetTextId (uint32 textId) |
uint32 | GetTextId () const |
Public Member Functions inherited from BfGraveyard | |
BfGraveyard (Battlefield *Bf) | |
virtual | ~BfGraveyard ()=default |
void | GiveControlTo (TeamId team) |
TeamId | GetControlTeamId () const |
float | GetDistance (Player *player) |
void | Initialize (TeamId startcontrol, uint32 gy) |
void | SetSpirit (Creature *spirit, TeamId team) |
bool | HasNpc (ObjectGuid guid) |
uint32 | GetGraveyardId () const |
Protected Attributes | |
uint32 | m_GossipTextId |
Protected Attributes inherited from BfGraveyard | |
TeamId | m_ControlTeam |
uint32 | m_GraveyardId |
ObjectGuid | m_SpiritGuide [PVP_TEAMS_COUNT] |
Battlefield * | m_Bf |
Definition at line 127 of file BattlefieldWG.h.
BfGraveyardWG::BfGraveyardWG | ( | BattlefieldWG * | Bf | ) |
Definition at line 1352 of file BattlefieldWG.cpp.
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inline |
Definition at line 133 of file BattlefieldWG.h.
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inline |
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protected |
Definition at line 136 of file BattlefieldWG.h.