TrinityCore
GameObject.cpp File Reference
#include "GameObject.h"
#include "ArtifactPackets.h"
#include "AzeriteItem.h"
#include "AzeritePackets.h"
#include "Battleground.h"
#include "BattlegroundPackets.h"
#include "CellImpl.h"
#include "Containers.h"
#include "CreatureAISelector.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "G3DPosition.hpp"
#include "GameEventSender.h"
#include "GameObjectAI.h"
#include "GameObjectModel.h"
#include "GameObjectPackets.h"
#include "GameTime.h"
#include "GossipDef.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
#include "Item.h"
#include "ItemBonusMgr.h"
#include "Log.h"
#include "Loot.h"
#include "LootMgr.h"
#include "Map.h"
#include "MapManager.h"
#include "MiscPackets.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "OutdoorPvPMgr.h"
#include "PhasingHandler.h"
#include "PoolMgr.h"
#include "QueryPackets.h"
#include "Util.h"
#include "SpellAuras.h"
#include "SpellMgr.h"
#include "Transport.h"
#include "Vignette.h"
#include "World.h"
#include <G3D/Box.h>
#include <G3D/CoordinateFrame.h>
#include <G3D/Quat.h>
#include <sstream>
+ Include dependency graph for GameObject.cpp:

Go to the source code of this file.

Classes

class  GameObjectType::Transport
 
class  GameObjectType::NewFlag
 
class  GameObjectType::ControlZone
 
class  GameObjectModelOwnerImpl
 

Namespaces

namespace  GameObjectType