TrinityCore
Group Member List

This is the complete list of members for Group, including all inherited members.

_countdownsGroupprotected
_getMemberCSlot(ObjectGuid Guid) constGroupprotected
_getMemberWSlot(ObjectGuid Guid)Groupprotected
_homebindIfInstance(Player *player)Groupprotected
_initRaidSubGroupsCounter()Groupprotected
_setMembersGroup(ObjectGuid guid, uint8 group)Groupprotected
AddInvite(Player *player)Group
AddLeaderInvite(Player *player)Group
AddMember(Player *player)Group
AddRaidMarker(uint8 markerId, uint32 mapId, float positionX, float positionY, float positionZ, ObjectGuid transportGuid=ObjectGuid::Empty)Group
BroadcastAddonMessagePacket(WorldPacket const *packet, const std::string &prefix, bool ignorePlayersInBGRaid, int group=-1, ObjectGuid ignore=ObjectGuid::Empty) constGroup
BroadcastGroupUpdate(void)Group
BroadcastPacket(WorldPacket const *packet, bool ignorePlayersInBGRaid, int group=-1, ObjectGuid ignoredPlayer=ObjectGuid::Empty) constGroup
BroadcastWorker(Worker &worker)Groupinline
BroadcastWorker(Worker const &worker) constGroupinline
CanJoinBattlegroundQueue(BattlegroundTemplate const *bgOrTemplate, BattlegroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot, ObjectGuid &errorGuid) constGroup
ChangeLeader(ObjectGuid guid)Group
ChangeMembersGroup(ObjectGuid guid, uint8 group)Group
ConvertToGroup()Group
ConvertToLFG()Group
ConvertToRaid()Group
Create(Player *leader)Group
DeleteRaidMarker(uint8 markerId)Group
DelinkMember(ObjectGuid guid)Group
Disband(bool hideDestroy=false)Group
EndReadyCheck()Group
GetCountdownInfo(CountdownTimerType timerType) constGroup
GetDbStoreId() constGroupinline
GetDifficultyID(MapEntry const *mapEntry) constGroup
GetDungeonDifficultyID() constGroupinline
GetFirstMember()Groupinline
GetFirstMember() constGroupinline
GetGroupCategory() constGroupinline
GetGroupFlags() constGroupinline
GetGUID() constGroup
GetInvited(ObjectGuid guid) constGroup
GetInvited(const std::string &name) constGroup
GetInviteeCount() constGroupinline
GetLeaderGUID() constGroup
GetLeaderName() constGroup
GetLegacyRaidDifficultyID() constGroupinline
GetLfgRoles(ObjectGuid guid)Group
GetLooterGuid() constGroup
GetLootMethod() constGroup
GetLootThreshold() constGroup
GetMasterLooterGuid() constGroup
GetMemberFlags(ObjectGuid guid) constGroup
GetMemberGroup(ObjectGuid guid) constGroup
GetMemberGUID(const std::string &name)Group
GetMembersCount() constGroupinline
GetMemberSlots() constGroupinline
GetRaidDifficultyID() constGroupinline
GetRecentInstanceId(uint32 mapId) constGroupinline
GetRecentInstanceOwner(uint32 mapId) constGroupinline
GetWeakPtr() constGroupinline
Group()Group
HasFreeSlotSubGroup(uint8 subgroup) constGroup
InvitesList typedefGroupprotected
IsAssistant(ObjectGuid guid) constGroupinline
isBFGroup() constGroup
isBGGroup() constGroup
IsCreated() constGroup
IsFull() constGroup
IsLeader(ObjectGuid guid) constGroup
isLFGGroup() constGroup
IsMember(ObjectGuid guid) constGroup
isRaidGroup() constGroup
IsReadyCheckCompleted(void) constGroup
IsReadyCheckStarted(void) constGroupinline
IsRestrictPingsToAssistants() constGroup
LinkMember(GroupReference *pRef)Group
LinkOwnedInstance(GroupInstanceReference *ref)Group
LoadGroupFromDB(Field *field)Group
LoadMemberFromDB(ObjectGuid::LowType guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles)Group
m_activeMarkersGroupprotected
m_bfGroupGroupprotected
m_bgGroupGroupprotected
m_dbStoreIdGroupprotected
m_dungeonDifficultyGroupprotected
m_groupCategoryGroupprotected
m_groupFlagsGroupprotected
m_guidGroupprotected
m_inviteesGroupprotected
m_isLeaderOfflineGroupprotected
m_leaderFactionGroupGroupprotected
m_leaderGuidGroupprotected
m_leaderNameGroupprotected
m_leaderOfflineTimerGroupprotected
m_legacyRaidDifficultyGroupprotected
m_looterGuidGroupprotected
m_lootMethodGroupprotected
m_lootThresholdGroupprotected
m_markersGroupprotected
m_masterLooterGuidGroupprotected
m_memberMgrGroupprotected
m_memberSlotsGroupprotected
m_ownedInstancesMgrGroupprotected
m_raidDifficultyGroupprotected
m_readyCheckStartedGroupprotected
m_readyCheckTimerGroupprotected
m_recentInstancesGroupprotected
m_scriptRefGroupprotected
m_subGroupsCountsGroupprotected
m_targetIconsGroupprotected
member_citerator typedefGroup
member_witerator typedefGroupprotected
MemberSlotList typedefGroup
RemoveAllInvites()Group
RemoveInvite(Player *player)Group
RemoveMember(ObjectGuid guid, RemoveMethod method=GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker=ObjectGuid::Empty, const char *reason=nullptr)Group
RemoveUniqueGroupMemberFlag(GroupMemberFlags flag)Group
ResetInstances(InstanceResetMethod method, Player *notifyPlayer)Group
ResetMemberReadyChecked(void)Group
SameSubGroup(ObjectGuid guid1, ObjectGuid guid2) constGroup
SameSubGroup(ObjectGuid guid1, MemberSlot const *slot2) constGroup
SameSubGroup(Player const *member1, Player const *member2) constGroup
SelectNewPartyOrRaidLeader()Group
SendRaidMarkersChanged(WorldSession *session=nullptr)Group
SendTargetIconList(WorldSession *session)Group
SendUpdate()Group
SendUpdateDestroyGroupToPlayer(Player *player) constGroup
SendUpdateToPlayer(ObjectGuid playerGUID, MemberSlot *slot=nullptr)Group
SetBattlefieldGroup(Battlefield *bf)Group
SetBattlegroundGroup(Battleground *bg)Group
SetDungeonDifficultyID(Difficulty difficulty)Group
SetEveryoneIsAssistant(bool apply)Group
SetGroupMemberFlag(ObjectGuid guid, bool apply, GroupMemberFlags flag)Group
SetLegacyRaidDifficultyID(Difficulty difficulty)Group
SetLfgRoles(ObjectGuid guid, uint8 roles)Group
SetLooterGuid(ObjectGuid guid)Group
SetLootMethod(LootMethod method)Group
SetLootThreshold(ItemQualities threshold)Group
SetMasterLooterGuid(ObjectGuid guid)Group
SetMemberReadyCheck(ObjectGuid guid, bool ready)Group
SetMemberReadyCheck(MemberSlot *slot, bool ready)Group
SetMemberReadyChecked(MemberSlot *slot)Group
SetOfflineMembersReadyChecked(void)Group
SetRaidDifficultyID(Difficulty difficulty)Group
SetRecentInstance(uint32 mapId, ObjectGuid instanceOwner, uint32 instanceId)Groupinline
SetRestrictPingsToAssistants(bool restrictPingsToAssistants)Group
SetTargetIcon(uint8 symbol, ObjectGuid target, ObjectGuid changedBy)Group
StartCountdown(CountdownTimerType timerType, Seconds duration, Optional< time_t > startTime={ })Group
StartLeaderOfflineTimer()Group
StartReadyCheck(ObjectGuid starterGuid, Milliseconds duration=Milliseconds(READYCHECK_DURATION))Group
StopLeaderOfflineTimer()Group
SubGroupCounterDecrease(uint8 subgroup)Groupprotected
SubGroupCounterIncrease(uint8 subgroup)Groupprotected
SwapMembersGroups(ObjectGuid firstGuid, ObjectGuid secondGuid)Group
ToggleGroupMemberFlag(member_witerator slot, uint8 flag, bool apply)Groupprotected
Update(uint32 diff)Group
UpdateLooterGuid(WorldObject *pLootedObject, bool ifneed=false)Group
UpdatePlayerOutOfRange(Player *player)Group
UpdateReadyCheck(uint32 diff)Group
~Group()Group