TrinityCore
InstanceMap Member List

This is the complete list of members for InstanceMap, including all inherited members.

_areaTriggerBySpawnIdStoreMapprivate
_areaTriggersToMoveMapprivate
_areaTriggersToMoveLockMapprivate
_corpseBonesMapprivate
_corpsesByCellMapprivate
_corpsesByPlayerMapprivate
_creatureBySpawnIdStoreMapprivate
_creatureRespawnTimesBySpawnIdMapprivate
_creaturesToMoveMapprivate
_creatureToMoveLockMapprivate
_dynamicObjectsToMoveMapprivate
_dynamicObjectsToMoveLockMapprivate
_dynamicTreeMapprotected
_farSpellCallbacksMapprivate
_FindGameObject(WorldObject *pWorldObject, ObjectGuid::LowType guid) constMapinlineprivate
_gameobjectBySpawnIdStoreMapprivate
_gameObjectRespawnTimesBySpawnIdMapprivate
_gameObjectsToMoveMapprivate
_gameObjectsToMoveLockMapprivate
_GetScriptCreature(Object *obj, bool isSource, ScriptInfo const *scriptInfo) constMapinlineprivate
_GetScriptCreatureSourceOrTarget(Object *source, Object *target, ScriptInfo const *scriptInfo, bool bReverse=false) constMapinlineprivate
_GetScriptGameObjectSourceOrTarget(Object *source, Object *target, ScriptInfo const *scriptInfo, bool bReverse=false) constMapinlineprivate
_GetScriptPlayer(Object *obj, bool isSource, ScriptInfo const *scriptInfo) constMapinlineprivate
_GetScriptPlayerSourceOrTarget(Object *source, Object *target, ScriptInfo const *scriptInfo) constMapinlineprivate
_GetScriptUnit(Object *obj, bool isSource, ScriptInfo const *scriptInfo) constMapinlineprivate
_GetScriptWorldObject(Object *obj, bool isSource, ScriptInfo const *scriptInfo) constMapinlineprivate
_guidGeneratorsMapprivate
_infiniteAOIVignettesMapprivate
_multiPersonalPhaseTrackerMapprivate
_objectsStoreMapprivate
_poolDataMapprivate
_respawnCheckTimerMapprivate
_respawnTimesMapprivate
_ScriptProcessDoor(Object *source, Object *target, ScriptInfo const *scriptInfo) constMapinlineprivate
_toggledSpawnGroupIdsMapprivate
_transportsMapprotected
_transportsUpdateIterMapprotected
_updateObjectsMapprivate
_vignetteUpdateTimerMapprivate
_weatherUpdateTimerMapprivate
_worldStateValuesMapprivate
_zoneDynamicInfoMapprivate
_zonePlayerCountMapMapprivate
ActiveNonPlayers typedefMapprotected
ActiveObjectsNearGrid(NGridType const &ngrid) constMap
AddAreaTriggerToMoveList(AreaTrigger *at, float x, float y, float z, float ang)Mapprivate
AddCorpse(Corpse *corpse)Map
AddCreatureToMoveList(Creature *c, float x, float y, float z, float ang)Mapprivate
AddDynamicObjectToMoveList(DynamicObject *go, float x, float y, float z, float ang)Mapprivate
AddFarSpellCallback(FarSpellCallback &&callback)Map
AddGameObjectToMoveList(GameObject *go, float x, float y, float z, float ang)Mapprivate
AddInfiniteAOIVignette(Vignettes::VignetteData *vignette)Map
AddObjectToRemoveList(WorldObject *obj)Map
AddObjectToSwitchList(WorldObject *obj, bool on)Map
AddPlayerToMap(Player *player, bool initPlayer=true) overrideInstanceMapvirtual
AddRespawnInfo(RespawnInfo const &info)Mapprivate
AddToActive(WorldObject *obj)Map
AddToActiveHelper(WorldObject *obj)Mapinlineprivate
AddToGrid(T *object, Cell const &cell)Mapprivate
AddToGrid(Creature *obj, Cell const &cell)Map
AddToGrid(GameObject *obj, Cell const &cell)Map
AddToGrid(DynamicObject *obj, Cell const &cell)Map
AddToGrid(AreaTrigger *obj, Cell const &cell)Map
AddToGrid(Corpse *obj, Cell const &cell)Map
AddToMap(T *)Map
AddToMap(Transport *obj)Map
AddUpdateObject(Object *obj)Mapinline
AddWorldObject(WorldObject *obj)Mapinline
ApplyDynamicModeRespawnScaling(WorldObject const *obj, ObjectGuid::LowType spawnId, uint32 &respawnDelay, uint32 mode) constMap
AreaTriggerBySpawnIdContainer typedefMap
AreaTriggerCellRelocation(AreaTrigger *at, Cell new_cell)Mapprivate
AreaTriggerRelocation(AreaTrigger *at, float x, float y, float z, float orientation)Map
Balance()Mapinline
begin()GridRefManager< NGridType >inline
RefManager< GridRefManager< NGridType >, NGridType >::begin() constRefManager< GridRefManager< NGridType >, NGridType >inline
buildNGridLinkage(NGridType *pNGridType)Mapinlineprivate
CannotEnter(Player *player) overrideInstanceMapvirtual
CanUnload(uint32 diff)Mapinline
CheckGridIntegrity(T *object, bool moved, char const *objType)Mapstatic
CheckRespawn(RespawnInfo *info)Mapprivate
clearReferences()RefManager< GridRefManager< NGridType >, NGridType >inline
const_iterator typedefRefManager< GridRefManager< NGridType >, NGridType >
ContainsGameObjectModel(GameObjectModel const &model) constMapinline
ConvertCorpseToBones(ObjectGuid const &ownerGuid, bool insignia=false)Map
CreateInstanceData()InstanceMap
CreateInstanceLockForPlayer(Player *player)InstanceMap
CreatureBySpawnIdContainer typedefMap
CreatureCellRelocation(Creature *creature, Cell new_cell)Mapprivate
CreatureGroupHolderMap
CreatureRelocation(Creature *creature, float x, float y, float z, float ang, bool respawnRelocationOnFail=true)Map
CreatureRespawnRelocation(Creature *c, bool diffGridOnly)Map
decSize()LinkedListHeadinline
DelayedUpdate(uint32 diff)Mapvirtual
DeleteCorpseData()Map
DeleteFromWorld(T *)Mapprivate
DeleteFromWorld(Player *player)Map
DeleteRespawnInfo(RespawnInfo *info, CharacterDatabaseTransaction dbTrans=nullptr)Mapprivate
DeleteRespawnInfoFromDB(SpawnObjectType type, ObjectGuid::LowType spawnId, CharacterDatabaseTransaction dbTrans=nullptr)Mapprivate
DeleteRespawnTimes()Mapinline
DeleteRespawnTimesInDB()Map
DeleteStateMachine()Mapstatic
DespawnAll(SpawnObjectType type, ObjectGuid::LowType spawnId)Map
DoOnPlayers(T &&fn)Mapinline
DoRespawn(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 gridId)Mapprivate
DynamicObjectCellRelocation(DynamicObject *go, Cell new_cell)Mapprivate
DynamicObjectRelocation(DynamicObject *go, float x, float y, float z, float orientation)Map
end()GridRefManager< NGridType >inline
RefManager< GridRefManager< NGridType >, NGridType >::end() constRefManager< GridRefManager< NGridType >, NGridType >inline
EnsureGridCreated(GridCoord const &)Mapprivate
EnsureGridLoaded(Cell const &)Mapprivate
EnsureGridLoadedForActiveObject(Cell const &, WorldObject const *object)Mapprivate
FarSpellCallback typedefMap
GameObjectBySpawnIdContainer typedefMap
GameObjectCellRelocation(GameObject *go, Cell new_cell)Mapprivate
GameObjectRelocation(GameObject *go, float x, float y, float z, float orientation, bool respawnRelocationOnFail=true)Map
GameObjectRespawnRelocation(GameObject *go, bool diffGridOnly)Map
GenerateLowGuid()Mapinline
GetActiveNonPlayersCount() constMapinline
GetAreaId(PhaseShift const &phaseShift, float x, float y, float z)Map
GetAreaId(PhaseShift const &phaseShift, Position const &pos)Mapinline
GetAreaTrigger(ObjectGuid const &guid)Map
GetAreaTriggerBySpawnId(ObjectGuid::LowType spawnId) constMap
GetAreaTriggerBySpawnIdStore()Mapinline
GetAreaTriggerBySpawnIdStore() constMapinline
GetConversation(ObjectGuid const &guid)Map
GetCorpse(ObjectGuid const &guid)Map
GetCorpseByPlayer(ObjectGuid const &ownerGuid) constMapinline
GetCorpsesInCell(uint32 cellId) constMapinline
GetCreature(ObjectGuid const &guid)Map
GetCreatureBySpawnId(ObjectGuid::LowType spawnId) constMap
GetCreatureBySpawnIdStore()Mapinline
GetCreatureBySpawnIdStore() constMapinline
GetCreatureRespawnTime(ObjectGuid::LowType spawnId) constMapinline
GetDebugInfo() const overrideInstanceMapvirtual
GetDifficultyID() constMapinline
GetDynamicObject(ObjectGuid const &guid)Map
GetEntrancePos(int32 &mapid, float &x, float &y)Map
GetEntry() constMapinline
getFirst()GridRefManager< NGridType >inline
RefManager< GridRefManager< NGridType >, NGridType >::getFirst() constRefManager< GridRefManager< NGridType >, NGridType >inline
GetForceDisabledNavMeshFilterFlags() constMapinline
GetForceEnabledNavMeshFilterFlags() constMapinline
GetFullTerrainStatusForPosition(PhaseShift const &phaseShift, float x, float y, float z, PositionFullTerrainStatus &data, Optional< map_liquidHeaderTypeFlags > reqLiquidType={}, float collisionHeight=2.03128f)Map
GetGameObject(ObjectGuid const &guid)Map
GetGameObjectBySpawnId(ObjectGuid::LowType spawnId) constMap
GetGameObjectBySpawnIdStore()Mapinline
GetGameObjectBySpawnIdStore() constMapinline
GetGameObjectFloor(PhaseShift const &phaseShift, float x, float y, float z, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) constMapinline
GetGORespawnTime(ObjectGuid::LowType spawnId) constMapinline
GetGridExpiry() constMapinline
GetGridHeight(PhaseShift const &phaseShift, float x, float y)Map
GetGuidSequenceGenerator(HighGuid high)Mapprivate
GetHeight(PhaseShift const &phaseShift, float x, float y, float z, bool vmap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH)Mapinline
GetHeight(PhaseShift const &phaseShift, Position const &pos, bool vmap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH)Mapinline
GetId() constMap
GetInfiniteAOIVignettes() constMapinline
GetInstanceId() constMapinline
GetInstanceLock() constInstanceMapinline
GetInstanceScenario()InstanceMapinline
GetInstanceScenario() constInstanceMapinline
GetInstanceScript()InstanceMapinline
GetInstanceScript() constInstanceMapinline
getLast()GridRefManager< NGridType >inline
RefManager< GridRefManager< NGridType >, NGridType >::getLast() constLinkedListHeadinline
GetLinkedRespawnTime(ObjectGuid guid) constMap
GetLiquidStatus(PhaseShift const &phaseShift, float x, float y, float z, Optional< map_liquidHeaderTypeFlags > ReqLiquidType={}, LiquidData *data=nullptr, float collisionHeight=2.03128f)Map
GetMapDifficulty() constMap
GetMapName() constMap
GetMaxLowGuid()Mapinline
GetMaxPlayers() constInstanceMap
GetMinHeight(PhaseShift const &phaseShift, float x, float y)Map
GetMultiPersonalPhaseTracker()Mapinline
getNGrid(uint32 x, uint32 y) constMapinlineprivate
getObjectHitPos(PhaseShift const &phaseShift, float x1, float y1, float z1, float x2, float y2, float z2, float &rx, float &ry, float &rz, float modifyDist)Map
GetObjectsStore()Mapinline
GetOrGenerateZoneDefaultWeather(uint32 zoneId)Map
GetOwnerGuildId(uint32=TEAM_OTHER) constMapinlinevirtual
GetOwningGroup() constInstanceMapinline
GetPet(ObjectGuid const &guid)Map
GetPlayer(ObjectGuid const &guid)Map
GetPlayers() constMapinline
GetPlayersCountExceptGMs() constMap
GetPoolData()Mapinline
GetPoolData() constMapinline
GetRespawnInfo(SpawnObjectType type, ObjectGuid::LowType spawnId) constMapprivate
GetRespawnInfo(std::vector< RespawnInfo const * > &respawnData, SpawnObjectTypeMask types) constMap
GetRespawnMapForType(SpawnObjectType type)Mapinlineprivate
GetRespawnMapForType(SpawnObjectType type) constMapinlineprivate
GetRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId) constMapinline
GetSceneObject(ObjectGuid const &guid)Map
GetScriptId() constInstanceMapinline
GetScriptName() constInstanceMap
getSize() constLinkedListHeadinline
GetSpawnGroupData(uint32 groupId) constMap
GetStaticHeight(PhaseShift const &phaseShift, float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH)Map
GetStaticHeight(PhaseShift const &phaseShift, Position const &pos, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH)Mapinline
GetTeamIdInInstance() constInstanceMap
GetTeamInInstance() constInstanceMapinline
GetTerrain() constMapinline
GetTransport(ObjectGuid const &guid)Map
GetUnloadLock(GridCoord const &p) constMapinline
GetVisibilityRange() constMapinline
GetWaterLevel(PhaseShift const &phaseShift, float x, float y)Map
GetWaterOrGroundLevel(PhaseShift const &phaseShift, float x, float y, float z, float *ground=nullptr, bool swim=false, float collisionHeight=2.03128f)Map
GetWeakPtr() constMapinline
GetWorldObjectBySpawnId(SpawnObjectType type, ObjectGuid::LowType spawnId) constMapinline
GetWorldStateValue(int32 worldStateId) constMap
GetWorldStateValues() constMapinline
GetZoneAndAreaId(PhaseShift const &phaseShift, uint32 &zoneid, uint32 &areaid, float x, float y, float z)Map
GetZoneAndAreaId(PhaseShift const &phaseShift, uint32 &zoneid, uint32 &areaid, Position const &pos)Mapinline
GetZoneId(PhaseShift const &phaseShift, float x, float y, float z)Map
GetZoneId(PhaseShift const &phaseShift, Position const &pos)Mapinline
GetZoneWeather(uint32 zoneId) constMap
GridMarkNoUnload(uint32 x, uint32 y)Map
GridUnmarkNoUnload(uint32 x, uint32 y)Map
HavePlayers() constMapinline
i_dataInstanceMapprivate
i_gridExpiryMapprivate
i_gridsMapprivate
i_instanceExpireEventInstanceMapprivate
i_InstanceIdMapprotected
i_instanceLockInstanceMapprivate
i_mapEntryMapprotected
i_objectsToRemoveMapprivate
i_objectsToSwitchMapprivate
i_owningGroupRefInstanceMapprivate
i_scenarioInstanceMapprivate
i_script_idInstanceMapprivate
i_scriptLockMapprivate
i_spawnModeMapprotected
i_worldObjectsMapprivate
iFirstLinkedListHeadprivate
iLastLinkedListHeadprivate
incSize()LinkedListHeadinline
InitializeObject(T *obj)Mapprivate
InitializeObject(Creature *obj)Map
InitializeObject(GameObject *obj)Map
InitSpawnGroupState()Map
InitStateMachine()Mapstatic
InitVisibilityDistance() overrideInstanceMapvirtual
insertFirst(LinkedListElement *pElem)LinkedListHeadinline
InsertGameObjectModel(GameObjectModel const &model)Mapinline
insertLast(LinkedListElement *pElem)LinkedListHeadinline
Instanceable() constMap
InstanceMap(uint32 id, time_t, uint32 InstanceId, Difficulty SpawnMode, TeamId InstanceTeam, InstanceLock *instanceLock)InstanceMap
Is25ManRaid() constMap
IsAlwaysActive() constMap
IsBattleArena() constMap
IsBattleground() constMap
IsBattlegroundOrArena() constMap
isCellMarked(uint32 pCellId)Mapinline
IsDungeon() constMap
isEmpty() constLinkedListHeadinline
IsGarrison() constMap
IsGridLoaded(uint32 gridId) constMapinline
IsGridLoaded(float x, float y) constMapinline
IsGridLoaded(Position const &pos) constMapinline
IsGridLoaded(GridCoord const &) constMapprivate
isGridObjectDataLoaded(uint32 x, uint32 y) constMapinlineprivate
IsHeroic() constMap
IsHeroicOrHigher() constMap
isInLineOfSight(PhaseShift const &phaseShift, float x1, float y1, float z1, float x2, float y2, float z2, LineOfSightChecks checks, VMAP::ModelIgnoreFlags ignoreFlags) constMap
IsInWater(PhaseShift const &phaseShift, float x, float y, float z, LiquidData *data=nullptr)Map
iSizeLinkedListHeadprivate
IsLFR() constMap
IsMythic() constMap
IsMythicPlus() constMap
IsNonRaidDungeon() constMap
IsNormal() constMap
IsRaid() constMap
IsRemovalGrid(float x, float y) constMapinline
IsRemovalGrid(Position const &pos) constMapinline
IsScenario() constMap
IsSpawnGroupActive(uint32 groupId) constMap
IsTimewalking() constMap
IsUnderWater(PhaseShift const &phaseShift, float x, float y, float z)Map
iterator typedefGridRefManager< NGridType >
LinkedListHead()LinkedListHeadinline
LinkedListHead(LinkedListHead const &)=deleteLinkedListHeadprivate
LinkedListHead(LinkedListHead &&)=deleteLinkedListHeadprivate
LoadAllCells()Map
LoadCorpseData()Map
LoadGrid(float x, float y)Map
LoadGridForActiveObject(float x, float y, WorldObject const *object)Map
LoadGridObjects(NGridType *grid, Cell const &cell)Mapprotectedvirtual
LoadRespawnTimes()Map
m_activeNonPlayersMapprotected
m_activeNonPlayersIterMapprotected
m_forceDisabledNavMeshFilterFlagsMapprivate
m_forceEnabledNavMeshFilterFlagsMapprivate
m_mapRefIterMapprotected
m_mapRefManagerMapprotected
m_scriptScheduleMapprivate
m_terrainMapprivate
m_unloadTimerMapprotected
m_VisibilityNotifyPeriodMapprotected
m_VisibleDistanceMapprotected
m_weakRefMapprotected
Map(uint32 id, time_t, uint32 InstanceId, Difficulty SpawnMode)Map
MapObjectCellRelocation(T *object, Cell new_cell, char const *objType)Mapprivate
markCell(uint32 pCellId)Mapinline
marked_cellsMapprivate
MoveAllAreaTriggersInMoveList()Map
MoveAllCreaturesInMoveList()Map
MoveAllDynamicObjectsInMoveList()Map
MoveAllGameObjectsInMoveList()Map
operator=(LinkedListHead const &)=deleteLinkedListHeadprivate
operator=(LinkedListHead &&)=deleteLinkedListHeadprivate
PlayerCannotEnter(uint32 mapid, Player *player)Mapstatic
PlayerList typedefMap
PlayerRelocation(Player *, float x, float y, float z, float orientation)Map
ProcessRelocationNotifies(const uint32 diff)Mapprivate
ProcessRespawns()Map
RefManager()RefManager< GridRefManager< NGridType >, NGridType >inline
RemoveAllObjectsInRemoveList()Map
RemoveAllPlayers()Mapvirtual
RemoveAreaTriggerFromMoveList(AreaTrigger *at)Mapprivate
RemoveCorpse(Corpse *corpse)Map
RemoveCreatureFromMoveList(Creature *c)Mapprivate
RemoveDynamicObjectFromMoveList(DynamicObject *go)Mapprivate
RemoveForceDisabledNavMeshFilterFlag(uint16 flag)Mapinline
RemoveForceEnabledNavMeshFilterFlag(uint16 flag)Mapinline
RemoveFromActive(WorldObject *obj)Map
RemoveFromActiveHelper(WorldObject *obj)Mapinlineprivate
RemoveFromMap(T *, bool)Map
RemoveFromMap(Transport *obj, bool remove)Map
RemoveGameObjectFromMoveList(GameObject *go)Mapprivate
RemoveGameObjectModel(GameObjectModel const &model)Mapinline
RemoveInfiniteAOIVignette(Vignettes::VignetteData *vignette)Map
RemoveOldCorpses()Map
RemovePlayerFromMap(Player *, bool) overrideInstanceMapvirtual
RemoveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, CharacterDatabaseTransaction dbTrans=nullptr, bool alwaysDeleteFromDB=false)Mapinline
RemoveUpdateObject(Object *obj)Mapinline
RemoveWorldObject(WorldObject *obj)Mapinline
Reset(InstanceResetMethod method)InstanceMap
ResetGridExpiry(NGridType &grid, float factor=1) constMapinline
resetMarkedCells()Mapinline
Respawn(RespawnInfo *info, CharacterDatabaseTransaction dbTrans=nullptr)Mapprivate
Respawn(SpawnObjectType type, ObjectGuid::LowType spawnId, CharacterDatabaseTransaction dbTrans=nullptr)Mapinline
SaveRespawnInfoDB(RespawnInfo const &info, CharacterDatabaseTransaction dbTrans=nullptr)Map
SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 entry, time_t respawnTime, uint32 gridId, CharacterDatabaseTransaction dbTrans=nullptr, bool startup=false)Map
ScriptCommandStart(ScriptInfo const &script, uint32 delay, Object *source, Object *target)Map
ScriptScheduleMap typedefMapprivate
ScriptsProcess()Mapprivate
ScriptsStart(std::map< uint32, std::multimap< uint32, ScriptInfo > > const &scripts, uint32 id, Object *source, Object *target)Map
SendInitSelf(Player *player)Mapprivate
SendInitTransports(Player *player)Map
SendObjectUpdates()Mapprivate
SendRemoveTransports(Player *player)Map
SendToPlayers(WorldPacket const *data) constMap
SendUpdateTransportVisibility(Player *player)Map
SendZoneDynamicInfo(uint32 zoneId, Player *player) constMap
SendZoneWeather(uint32 zoneId, Player *player) constMap
SendZoneWeather(ZoneDynamicInfo const &zoneDynamicInfo, Player *player) constMap
SetForceDisabledNavMeshFilterFlag(uint16 flag)Mapinline
SetForceEnabledNavMeshFilterFlag(uint16 flag)Mapinline
setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y)Mapinlineprivate
SetInstanceScenario(InstanceScenario *scenario)InstanceMapinline
setNGrid(NGridType *grid, uint32 x, uint32 y)Mapinlineprivate
SetSpawnGroupActive(uint32 groupId, bool state)Mapprivate
SetSpawnGroupInactive(uint32 groupId)Mapinline
SetTimer(uint32 t)Mapinlineprivate
SetUnloadLock(GridCoord const &p, bool on)Mapinline
SetWeakPtr(Trinity::unique_weak_ptr< Map > weakRef)Mapinline
SetWorldStateValue(int32 worldStateId, int32 value, bool hidden)Map
SetZoneMusic(uint32 zoneId, uint32 musicId)Map
SetZoneOverrideLight(uint32 zoneId, uint32 areaLightId, uint32 overrideLightId, Milliseconds transitionTime)Map
SetZoneWeather(uint32 zoneId, WeatherState weatherId, float intensity)Map
ShouldBeSpawnedOnGridLoad(SpawnObjectType type, ObjectGuid::LowType spawnId) constMap
ShouldBeSpawnedOnGridLoad(ObjectGuid::LowType spawnId) constMapinline
SpawnGroupDespawn(uint32 groupId, bool deleteRespawnTimes=false, size_t *count=nullptr)Map
SpawnGroupSpawn(uint32 groupId, bool ignoreRespawn=false, bool force=false, std::vector< WorldObject * > *spawnedObjects=nullptr)Map
SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, Milliseconds duration=0ms, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty, SmoothPhasingInfo const *smoothPhasingInfo=nullptr)Map
SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=nullptr)Map
SwitchGridContainers(T *obj, bool on)Map
SwitchGridContainers(Creature *obj, bool on)Map
ToBattlegroundMap()Mapinline
ToBattlegroundMap() constMapinline
ToInstanceMap()Mapinline
ToInstanceMap() constMapinline
TransportsContainer typedefMapprotected
TrySetOwningGroup(Group *group)InstanceMap
UnloadAll()Map
UnloadAllRespawnInfos()Mapprivate
UnloadGrid(NGridType &ngrid, bool pForce)Map
Update(uint32) overrideInstanceMapvirtual
UpdateAreaDependentAuras()Map
UpdateInstanceLock(UpdateBossStateSaveDataEvent const &updateSaveDataEvent)InstanceMap
UpdateInstanceLock(UpdateAdditionalSaveDataEvent const &updateSaveDataEvent)InstanceMap
UpdateIteratorBack(Player *player)Map
UpdatePersonalPhasesForPlayer(Player const *player)Map
UpdatePlayerZoneStats(uint32 oldZone, uint32 newZone)Map
UpdateSpawnGroupConditions()Map
Visit(Cell const &cell, TypeContainerVisitor< T, CONTAINER > &visitor)Mapinline
VisitNearbyCellsOf(WorldObject *obj, TypeContainerVisitor< Trinity::ObjectUpdater, GridTypeMapContainer > &gridVisitor, TypeContainerVisitor< Trinity::ObjectUpdater, WorldTypeMapContainer > &worldVisitor)Map
~InstanceMap()InstanceMap
~LinkedListHead()LinkedListHeadinlineprotected
~Map()Mapvirtual
~RefManager()RefManager< GridRefManager< NGridType >, NGridType >inlinevirtual