TrinityCore
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#include "Position.h"
#include "ByteBuffer.h"
#include "DB2Stores.h"
#include "GridDefines.h"
#include "World.h"
#include <G3D/g3dmath.h>
#include <sstream>
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Functions | |
ByteBuffer & | operator<< (ByteBuffer &buf, Position::ConstStreamer< Position::XY > const &streamer) |
ByteBuffer & | operator>> (ByteBuffer &buf, Position::Streamer< Position::XY > const &streamer) |
ByteBuffer & | operator<< (ByteBuffer &buf, Position::ConstStreamer< Position::XYZ > const &streamer) |
ByteBuffer & | operator>> (ByteBuffer &buf, Position::Streamer< Position::XYZ > const &streamer) |
ByteBuffer & | operator<< (ByteBuffer &buf, Position::ConstStreamer< Position::XYZO > const &streamer) |
ByteBuffer & | operator>> (ByteBuffer &buf, Position::Streamer< Position::XYZO > const &streamer) |
ByteBuffer & | operator<< (ByteBuffer &buf, Position::ConstStreamer< Position::PackedXYZ > const &streamer) |
ByteBuffer & operator<< | ( | ByteBuffer & | buf, |
Position::ConstStreamer< Position::PackedXYZ > const & | streamer | ||
) |
ByteBuffer & operator<< | ( | ByteBuffer & | buf, |
Position::ConstStreamer< Position::XY > const & | streamer | ||
) |
ByteBuffer & operator<< | ( | ByteBuffer & | buf, |
Position::ConstStreamer< Position::XYZ > const & | streamer | ||
) |
ByteBuffer & operator<< | ( | ByteBuffer & | buf, |
Position::ConstStreamer< Position::XYZO > const & | streamer | ||
) |
ByteBuffer & operator>> | ( | ByteBuffer & | buf, |
Position::Streamer< Position::XY > const & | streamer | ||
) |
ByteBuffer & operator>> | ( | ByteBuffer & | buf, |
Position::Streamer< Position::XYZ > const & | streamer | ||
) |
ByteBuffer & operator>> | ( | ByteBuffer & | buf, |
Position::Streamer< Position::XYZO > const & | streamer | ||
) |