18#ifndef TRINITY_OBJECTGRIDLOADER_H
19#define TRINITY_OBJECTGRIDLOADER_H
33 : i_cell(cell), i_grid(grid), i_map(map), i_gameObjects(0), i_creatures(0), i_corpses(0), i_areaTriggers(0)
void Visit(GridRefManager< T > &)
void Visit(GridRefManager< T > &)
uint32 GetLoadedAreaTriggers() const
uint32 GetLoadedCorpses() const
uint32 GetLoadedCreatures() const
ObjectGridLoaderBase(NGridType &grid, Map *map, Cell const &cell)
uint32 GetLoadedGameObjects() const
void Visit(CorpseMapType &) const
ObjectGridLoader(NGridType &grid, Map *map, Cell const &cell)
void Visit(DynamicObjectMapType &) const
void Visit(SceneObjectMapType &) const
void Visit(ConversationMapType &) const
void Visit(GridRefManager< T > &)
void Visit(CorpseMapType &)
void Visit(CorpseMapType &m)
ObjectGuid const & _phaseOwner
void Visit(ConversationMapType &) const
PersonalPhaseGridLoader(NGridType &grid, Map *map, Cell const &cell, ObjectGuid const &phaseOwner)
void Visit(CorpseMapType &) const
void Visit(DynamicObjectMapType &) const
void Visit(AreaTriggerMapType &) const
void Visit(SceneObjectMapType &) const