TrinityCore
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#include "ulduar.h"
#include "AreaBoundary.h"
#include "CreatureAI.h"
#include "EventMap.h"
#include "GameObject.h"
#include "InstanceScript.h"
#include "Item.h"
#include "Map.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "TemporarySummon.h"
#include "Vehicle.h"
Go to the source code of this file.
Classes | |
class | instance_ulduar |
struct | instance_ulduar::instance_ulduar_InstanceMapScript |
Functions | |
void | AddSC_instance_ulduar () |
Variables | |
static BossBoundaryData const | boundaries |
static DoorData const | doorData [] |
MinionData const | minionData [] |
ObjectData const | creatureData [] |
ObjectData const | objectData [] |
DungeonEncounterData const | encounters [] |
void AddSC_instance_ulduar | ( | ) |
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static |
Definition at line 31 of file instance_ulduar.cpp.
ObjectData const creatureData[] |
Definition at line 83 of file instance_ulduar.cpp.
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static |
Definition at line 48 of file instance_ulduar.cpp.
DungeonEncounterData const encounters[] |
Definition at line 143 of file instance_ulduar.cpp.
MinionData const minionData[] |
Definition at line 75 of file instance_ulduar.cpp.
ObjectData const objectData[] |
Definition at line 120 of file instance_ulduar.cpp.