TrinityCore
AuctionHouseMgr Member List

This is the complete list of members for AuctionHouseMgr, including all inherited members.

_itemsByGuidAuctionHouseMgrprivate
_pendingAuctionsByPlayerAuctionHouseMgrprivate
_playerThrottleObjectsAuctionHouseMgrprivate
_playerThrottleObjectsCleanupTimeAuctionHouseMgrprivate
_replicateIdGeneratorAuctionHouseMgrprivate
AddAItem(Item *item)AuctionHouseMgr
AuctionHouseMgr()AuctionHouseMgrprivate
AuctionHouseMgr(AuctionHouseMgr const &)=deleteAuctionHouseMgr
AuctionHouseMgr(AuctionHouseMgr &&)=deleteAuctionHouseMgr
BuildAuctionInvoiceMailBody(ObjectGuid guid, uint64 bid, uint64 buyout, uint32 deposit, uint64 consignment, uint32 moneyDelay, uint32 eta)AuctionHouseMgrstatic
BuildAuctionMailSubject(uint32 itemId, AuctionMailType type, uint32 auctionId, uint32 itemCount, uint32 battlePetSpeciesId, ItemContext context, std::vector< int32 > const &bonusListIds)AuctionHouseMgrstatic
BuildAuctionSoldMailBody(ObjectGuid guid, uint64 bid, uint64 buyout, uint32 deposit, uint64 consignment)AuctionHouseMgrstatic
BuildAuctionWonMailBody(ObjectGuid guid, uint64 bid, uint64 buyout)AuctionHouseMgrstatic
BuildCommodityAuctionMailSubject(AuctionMailType type, uint32 itemId, uint32 itemCount)AuctionHouseMgrstatic
BuildItemAuctionMailSubject(AuctionMailType type, AuctionPosting const *auction)AuctionHouseMgrstatic
CheckThrottle(Player const *player, bool addonTainted, AuctionCommand command=AuctionCommand::SellItem)AuctionHouseMgr
GenerateReplicationId()AuctionHouseMgr
GetAItem(ObjectGuid itemGuid)AuctionHouseMgr
GetAuctionHouseEntry(uint32 factionTemplateId, uint32 *houseId)AuctionHouseMgrstatic
GetAuctionsById(uint32 auctionHouseId)AuctionHouseMgr
GetAuctionsMap(uint32 factionTemplateId)AuctionHouseMgr
GetCommodityAuctionDeposit(ItemTemplate const *item, Minutes time, uint32 quantity)AuctionHouseMgrstatic
GetItemAuctionDeposit(Player const *player, Item const *item, Minutes time)AuctionHouseMgrstatic
instance()AuctionHouseMgrstatic
LoadAuctions()AuctionHouseMgr
mAllianceAuctionsAuctionHouseMgrprivate
mGoblinAuctionsAuctionHouseMgrprivate
mHordeAuctionsAuctionHouseMgrprivate
mNeutralAuctionsAuctionHouseMgrprivate
operator=(AuctionHouseMgr const &)=deleteAuctionHouseMgr
operator=(AuctionHouseMgr &&)=deleteAuctionHouseMgr
PendingAuctionAdd(Player const *player, uint32 auctionHouseId, uint32 auctionId, uint64 deposit)AuctionHouseMgr
PendingAuctionCount(Player const *player) constAuctionHouseMgr
PendingAuctionProcess(Player *player)AuctionHouseMgr
RemoveAItem(ObjectGuid itemGuid, bool deleteItem=false, CharacterDatabaseTransaction *trans=nullptr)AuctionHouseMgr
Update()AuctionHouseMgr
UpdatePendingAuctions()AuctionHouseMgr
~AuctionHouseMgr()AuctionHouseMgrprivate