TrinityCore
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This is the complete list of members for AuctionHouseMgr, including all inherited members.
_itemsByGuid | AuctionHouseMgr | private |
_pendingAuctionsByPlayer | AuctionHouseMgr | private |
_playerThrottleObjects | AuctionHouseMgr | private |
_playerThrottleObjectsCleanupTime | AuctionHouseMgr | private |
_replicateIdGenerator | AuctionHouseMgr | private |
AddAItem(Item *item) | AuctionHouseMgr | |
AuctionHouseMgr() | AuctionHouseMgr | private |
AuctionHouseMgr(AuctionHouseMgr const &)=delete | AuctionHouseMgr | |
AuctionHouseMgr(AuctionHouseMgr &&)=delete | AuctionHouseMgr | |
BuildAuctionInvoiceMailBody(ObjectGuid guid, uint64 bid, uint64 buyout, uint32 deposit, uint64 consignment, uint32 moneyDelay, uint32 eta) | AuctionHouseMgr | static |
BuildAuctionMailSubject(uint32 itemId, AuctionMailType type, uint32 auctionId, uint32 itemCount, uint32 battlePetSpeciesId, ItemContext context, std::vector< int32 > const &bonusListIds) | AuctionHouseMgr | static |
BuildAuctionSoldMailBody(ObjectGuid guid, uint64 bid, uint64 buyout, uint32 deposit, uint64 consignment) | AuctionHouseMgr | static |
BuildAuctionWonMailBody(ObjectGuid guid, uint64 bid, uint64 buyout) | AuctionHouseMgr | static |
BuildCommodityAuctionMailSubject(AuctionMailType type, uint32 itemId, uint32 itemCount) | AuctionHouseMgr | static |
BuildItemAuctionMailSubject(AuctionMailType type, AuctionPosting const *auction) | AuctionHouseMgr | static |
CheckThrottle(Player const *player, bool addonTainted, AuctionCommand command=AuctionCommand::SellItem) | AuctionHouseMgr | |
GenerateReplicationId() | AuctionHouseMgr | |
GetAItem(ObjectGuid itemGuid) | AuctionHouseMgr | |
GetAuctionHouseEntry(uint32 factionTemplateId, uint32 *houseId) | AuctionHouseMgr | static |
GetAuctionsById(uint32 auctionHouseId) | AuctionHouseMgr | |
GetAuctionsMap(uint32 factionTemplateId) | AuctionHouseMgr | |
GetCommodityAuctionDeposit(ItemTemplate const *item, Minutes time, uint32 quantity) | AuctionHouseMgr | static |
GetItemAuctionDeposit(Player const *player, Item const *item, Minutes time) | AuctionHouseMgr | static |
instance() | AuctionHouseMgr | static |
LoadAuctions() | AuctionHouseMgr | |
mAllianceAuctions | AuctionHouseMgr | private |
mGoblinAuctions | AuctionHouseMgr | private |
mHordeAuctions | AuctionHouseMgr | private |
mNeutralAuctions | AuctionHouseMgr | private |
operator=(AuctionHouseMgr const &)=delete | AuctionHouseMgr | |
operator=(AuctionHouseMgr &&)=delete | AuctionHouseMgr | |
PendingAuctionAdd(Player const *player, uint32 auctionHouseId, uint32 auctionId, uint64 deposit) | AuctionHouseMgr | |
PendingAuctionCount(Player const *player) const | AuctionHouseMgr | |
PendingAuctionProcess(Player *player) | AuctionHouseMgr | |
RemoveAItem(ObjectGuid itemGuid, bool deleteItem=false, CharacterDatabaseTransaction *trans=nullptr) | AuctionHouseMgr | |
Update() | AuctionHouseMgr | |
UpdatePendingAuctions() | AuctionHouseMgr | |
~AuctionHouseMgr() | AuctionHouseMgr | private |