TrinityCore
instance_stratholme::instance_stratholme_InstanceMapScript Struct Reference
+ Inheritance diagram for instance_stratholme::instance_stratholme_InstanceMapScript:

Public Member Functions

 instance_stratholme_InstanceMapScript (InstanceMap *map)
 
void OnUnitDeath (Unit *who) override
 
bool StartSlaugtherSquare ()
 
void UpdateGoState (ObjectGuid goGuid, uint32 newState, bool withRestoreTime)
 
void OnCreatureCreate (Creature *creature) override
 
void OnCreatureRemove (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
bool SetBossState (uint32 id, EncounterState state) override
 
void SetData (uint32 type, uint32 data) override
 
uint32 GetData (uint32 type) const override
 
ObjectGuid GetGuidData (uint32 data) const override
 
void Update (uint32 diff) override
 
void AfterDataLoad () override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (InstanceMap *map)
 
 InstanceScript (InstanceScript const &right)=delete
 
 InstanceScript (InstanceScript &&right)=delete
 
InstanceScriptoperator= (InstanceScript const &right)=delete
 
InstanceScriptoperator= (InstanceScript &&right)=delete
 
virtual ~InstanceScript ()
 
virtual void Create ()
 
void Load (char const *data)
 
std::string GetSaveData ()
 
std::string UpdateBossStateSaveData (std::string const &oldData, UpdateBossStateSaveDataEvent const &event)
 
std::string UpdateAdditionalSaveData (std::string const &oldData, UpdateAdditionalSaveDataEvent const &event)
 
Optional< uint32GetEntranceLocationForCompletedEncounters (uint32 completedEncountersMask) const
 
virtual Optional< uint32ComputeEntranceLocationForCompletedEncounters (uint32 completedEncountersMask) const
 
virtual void Update (uint32)
 
void UpdateCombatResurrection (uint32 diff)
 
virtual bool IsEncounterInProgress () const
 
virtual void OnCreatureCreate (Creature *creature) override
 
virtual void OnCreatureRemove (Creature *creature) override
 
virtual void OnGameObjectCreate (GameObject *go) override
 
virtual void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
virtual ObjectGuid GetGuidData (uint32 type) const override
 
void TriggerGameEvent (uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr) override
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerLeave (Player *)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoCloseDoorOrButton (ObjectGuid guid)
 
void DoRespawnGameObject (ObjectGuid guid, Seconds timeToDespawn=1min)
 
void DoUpdateWorldState (int32 worldStateId, int32 value)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateCriteria (CriteriaType type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoRemoveAurasDueToSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
virtual bool SetBossState (uint32 id, EncounterState state)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
DungeonEncounterEntry const * GetBossDungeonEncounter (uint32 id) const
 
DungeonEncounterEntry const * GetBossDungeonEncounter (Creature const *creature) const
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
bool IsEncounterCompleted (uint32 dungeonEncounterId) const
 
bool IsEncounterCompletedInMaskByBossId (uint32 completedEncountersMask, uint32 bossId) const
 
uint32 GetEncounterCount () const
 
void SetEntranceLocation (uint32 worldSafeLocationId)
 
void SetTemporaryEntranceLocation (uint32 worldSafeLocationId)
 
uint32 GetEntranceLocation () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
void SendEncounterUnit (EncounterFrameType type, Unit const *unit, Optional< int32 > param1={}, Optional< int32 > param2={})
 
void SendEncounterStart (uint32 inCombatResCount=0, uint32 maxInCombatResCount=0, uint32 inCombatResChargeRecovery=0, uint32 nextCombatResChargeTime=0)
 
void SendEncounterEnd ()
 
void SendBossKillCredit (uint32 encounterId)
 
void UpdatePhasing ()
 
void InitializeCombatResurrections (uint8 charges=1, uint32 interval=0)
 
void AddCombatResurrectionCharge ()
 
void UseCombatResurrection ()
 
void ResetCombatResurrections ()
 
uint8 GetCombatResurrectionCharges () const
 
uint32 GetCombatResurrectionChargeInterval () const
 
void RegisterPersistentScriptValue (PersistentInstanceScriptValueBase *value)
 
std::string const & GetHeader () const
 
std::vector< PersistentInstanceScriptValueBase * > & GetPersistentScriptValues ()
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
 ZoneScript (ZoneScript const &right)
 
 ZoneScript (ZoneScript &&right) noexcept
 
ZoneScriptoperator= (ZoneScript const &right)
 
ZoneScriptoperator= (ZoneScript &&right) noexcept
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnCreatureCreate (Creature *)
 
virtual void OnCreatureRemove (Creature *)
 
virtual void OnGameObjectCreate (GameObject *)
 
virtual void OnGameObjectRemove (GameObject *)
 
virtual void OnAreaTriggerCreate (AreaTrigger *areaTrigger)
 
virtual void OnAreaTriggerRemove (AreaTrigger *areaTrigger)
 
virtual void OnUnitDeath (Unit *unit)
 
virtual ObjectGuid GetGuidData (uint32) const
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void TriggerGameEvent (uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr)
 
virtual void ProcessEvent (WorldObject *, uint32, WorldObject *)
 
virtual void DoAction (uint32 actionId, WorldObject *source=nullptr, WorldObject *target=nullptr)
 
virtual void OnFlagStateChange (GameObject *flagInBase, FlagState oldValue, FlagState newValue, Player *player)
 
virtual bool CanCaptureFlag (AreaTrigger *areaTrigger, Player *player)
 
virtual void OnCaptureFlag (AreaTrigger *areaTrigger, Player *player)
 

Public Attributes

uint8 scarletsKilled
 
int32 brokenCrystals
 
EncounterState baronRunState
 
bool IsSilverHandDead [5]
 
bool timmySpawned
 
ObjectGuid serviceEntranceGUID
 
ObjectGuid gauntletGate1GUID
 
ObjectGuid ziggurat1GUID
 
ObjectGuid ziggurat2GUID
 
ObjectGuid ziggurat3GUID
 
ObjectGuid ziggurat4GUID
 
ObjectGuid ziggurat5GUID
 
ObjectGuid portGauntletGUID
 
ObjectGuid portSlaugtherGUID
 
ObjectGuid portElderGUID
 
ObjectGuid ysidaCageGUID
 
ObjectGuid baronGUID
 
ObjectGuid ysidaGUID
 
ObjectGuid ysidaTriggerGUID
 
GuidSet crystalsGUID
 
GuidSet abomnationGUID
 
EventMap events
 
- Public Attributes inherited from InstanceScript
InstanceMapinstance
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static bool ServerAllowsTwoSideGroups ()
 
static char const * GetBossStateName (uint8 state)
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
template<typename T >
void LoadDungeonEncounterData (T const &encounters)
 
void AddObject (Creature *obj, bool add)
 
void AddObject (GameObject *obj, bool add)
 
void AddObject (WorldObject *obj, uint32 type, bool add)
 
virtual void AddDoor (GameObject *door, bool add)
 
void AddMinion (Creature *minion, bool add)
 
virtual void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
void UpdateSpawnGroups ()
 
BossInfoGetBossInfo (uint32 id)
 
virtual void AfterDataLoad ()
 
bool _SkipCheckRequiredBosses (Player const *player=nullptr) const
 

Detailed Description

Definition at line 75 of file instance_stratholme.cpp.

Constructor & Destructor Documentation

◆ instance_stratholme_InstanceMapScript()

instance_stratholme::instance_stratholme_InstanceMapScript::instance_stratholme_InstanceMapScript ( InstanceMap map)
inline

Definition at line 77 of file instance_stratholme.cpp.

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Member Function Documentation

◆ AfterDataLoad()

void instance_stratholme::instance_stratholme_InstanceMapScript::AfterDataLoad ( )
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 519 of file instance_stratholme.cpp.

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◆ GetData()

uint32 instance_stratholme::instance_stratholme_InstanceMapScript::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 447 of file instance_stratholme.cpp.

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◆ GetGuidData()

ObjectGuid instance_stratholme::instance_stratholme_InstanceMapScript::GetGuidData ( uint32  data) const
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 473 of file instance_stratholme.cpp.

◆ OnCreatureCreate()

void instance_stratholme::instance_stratholme_InstanceMapScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 187 of file instance_stratholme.cpp.

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◆ OnCreatureRemove()

void instance_stratholme::instance_stratholme_InstanceMapScript::OnCreatureRemove ( Creature creature)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 211 of file instance_stratholme.cpp.

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◆ OnGameObjectCreate()

void instance_stratholme::instance_stratholme_InstanceMapScript::OnGameObjectCreate ( GameObject go)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 225 of file instance_stratholme.cpp.

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◆ OnUnitDeath()

void instance_stratholme::instance_stratholme_InstanceMapScript::OnUnitDeath ( Unit who)
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 118 of file instance_stratholme.cpp.

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◆ SetBossState()

bool instance_stratholme::instance_stratholme_InstanceMapScript::SetBossState ( uint32  id,
EncounterState  state 
)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 281 of file instance_stratholme.cpp.

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◆ SetData()

void instance_stratholme::instance_stratholme_InstanceMapScript::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

This spell handles the Dead man's plea quest completion

im not quite sure what this one is supposed to do this is server-side spell

Reimplemented from ZoneScript.

Definition at line 371 of file instance_stratholme.cpp.

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◆ StartSlaugtherSquare()

bool instance_stratholme::instance_stratholme_InstanceMapScript::StartSlaugtherSquare ( )
inline

Definition at line 159 of file instance_stratholme.cpp.

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◆ Update()

void instance_stratholme::instance_stratholme_InstanceMapScript::Update ( uint32  diff)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 489 of file instance_stratholme.cpp.

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◆ UpdateGoState()

void instance_stratholme::instance_stratholme_InstanceMapScript::UpdateGoState ( ObjectGuid  goGuid,
uint32  newState,
bool  withRestoreTime 
)
inline

Definition at line 173 of file instance_stratholme.cpp.

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Member Data Documentation

◆ abomnationGUID

GuidSet instance_stratholme::instance_stratholme_InstanceMapScript::abomnationGUID

Definition at line 115 of file instance_stratholme.cpp.

◆ baronGUID

ObjectGuid instance_stratholme::instance_stratholme_InstanceMapScript::baronGUID

Definition at line 111 of file instance_stratholme.cpp.

◆ baronRunState

EncounterState instance_stratholme::instance_stratholme_InstanceMapScript::baronRunState

Definition at line 94 of file instance_stratholme.cpp.

◆ brokenCrystals

int32 instance_stratholme::instance_stratholme_InstanceMapScript::brokenCrystals

Definition at line 93 of file instance_stratholme.cpp.

◆ crystalsGUID

GuidSet instance_stratholme::instance_stratholme_InstanceMapScript::crystalsGUID

Definition at line 114 of file instance_stratholme.cpp.

◆ events

EventMap instance_stratholme::instance_stratholme_InstanceMapScript::events

Definition at line 116 of file instance_stratholme.cpp.

◆ gauntletGate1GUID

ObjectGuid instance_stratholme::instance_stratholme_InstanceMapScript::gauntletGate1GUID

Definition at line 100 of file instance_stratholme.cpp.

◆ IsSilverHandDead

bool instance_stratholme::instance_stratholme_InstanceMapScript::IsSilverHandDead[5]

Definition at line 96 of file instance_stratholme.cpp.

◆ portElderGUID

ObjectGuid instance_stratholme::instance_stratholme_InstanceMapScript::portElderGUID

Definition at line 108 of file instance_stratholme.cpp.

◆ portGauntletGUID

ObjectGuid instance_stratholme::instance_stratholme_InstanceMapScript::portGauntletGUID

Definition at line 106 of file instance_stratholme.cpp.

◆ portSlaugtherGUID

ObjectGuid instance_stratholme::instance_stratholme_InstanceMapScript::portSlaugtherGUID

Definition at line 107 of file instance_stratholme.cpp.

◆ scarletsKilled

uint8 instance_stratholme::instance_stratholme_InstanceMapScript::scarletsKilled

Definition at line 92 of file instance_stratholme.cpp.

◆ serviceEntranceGUID

ObjectGuid instance_stratholme::instance_stratholme_InstanceMapScript::serviceEntranceGUID

Definition at line 99 of file instance_stratholme.cpp.

◆ timmySpawned

bool instance_stratholme::instance_stratholme_InstanceMapScript::timmySpawned

Definition at line 97 of file instance_stratholme.cpp.

◆ ysidaCageGUID

ObjectGuid instance_stratholme::instance_stratholme_InstanceMapScript::ysidaCageGUID

Definition at line 109 of file instance_stratholme.cpp.

◆ ysidaGUID

ObjectGuid instance_stratholme::instance_stratholme_InstanceMapScript::ysidaGUID

Definition at line 112 of file instance_stratholme.cpp.

◆ ysidaTriggerGUID

ObjectGuid instance_stratholme::instance_stratholme_InstanceMapScript::ysidaTriggerGUID

Definition at line 113 of file instance_stratholme.cpp.

◆ ziggurat1GUID

ObjectGuid instance_stratholme::instance_stratholme_InstanceMapScript::ziggurat1GUID

Definition at line 101 of file instance_stratholme.cpp.

◆ ziggurat2GUID

ObjectGuid instance_stratholme::instance_stratholme_InstanceMapScript::ziggurat2GUID

Definition at line 102 of file instance_stratholme.cpp.

◆ ziggurat3GUID

ObjectGuid instance_stratholme::instance_stratholme_InstanceMapScript::ziggurat3GUID

Definition at line 103 of file instance_stratholme.cpp.

◆ ziggurat4GUID

ObjectGuid instance_stratholme::instance_stratholme_InstanceMapScript::ziggurat4GUID

Definition at line 104 of file instance_stratholme.cpp.

◆ ziggurat5GUID

ObjectGuid instance_stratholme::instance_stratholme_InstanceMapScript::ziggurat5GUID

Definition at line 105 of file instance_stratholme.cpp.


The documentation for this struct was generated from the following file: