18#ifndef TRINITY_SCRIPTEDGOSSIP_H
19#define TRINITY_SCRIPTEDGOSSIP_H
30#define GOSSIP_TEXT_BROWSE_GOODS "I'd like to browse your goods."
31#define GOSSIP_TEXT_TRAIN "Train me!"
void TC_GAME_API CloseGossipMenuFor(Player *player)
void TC_GAME_API SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const &guid)
uint32 TC_GAME_API GetGossipActionFor(Player *player, uint32 gossipListId)
void TC_GAME_API ClearGossipMenuFor(Player *player)
uint32 TC_GAME_API GetGossipSenderFor(Player *player, uint32 menuId)
@ TRADESKILL_LEATHERWORKING
@ GOSSIP_SENDER_SEC_BATTLEINFO
@ TRADESKILL_LEVEL_GRAND_MASTER
@ TRADESKILL_JEWLCRAFTING
@ GOSSIP_SENDER_SEC_STABLEMASTER
@ GOSSIP_SENDER_SEC_CLASSTRAIN
@ GOSSIP_SENDER_SEC_MAILBOX
@ TRADESKILL_LEVEL_EXPERT
@ TRADESKILL_LEVEL_JOURNEYMAN
@ TRADESKILL_LEVEL_ILLUSTRIOUS
@ TRADESKILL_LEVEL_ARTISAN
@ TRADESKILL_BLACKSMITHING
@ TRADESKILL_LEVEL_MASTER
@ TRADESKILL_LEVEL_APPRENTICE
@ GOSSIP_SENDER_SEC_PROFTRAIN
void TC_GAME_API AddGossipItemFor(Player *player, GossipOptionNpc optionNpc, std::string text, uint32 sender, uint32 action)
void TC_GAME_API InitGossipMenuFor(Player *player, uint32 menuId)