Go to the source code of this file.
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enum | BHDataTypes { BOSS_ARGALOTH = 0
, BOSS_OCCUTHAR = 1
, BOSS_ALIZABAL = 2
, DATA_EXTINUISH_FEL_FLAMES
} |
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enum | BHCreatureIds {
NPC_ARGALOTH = 47120
, NPC_OCCUTHAR = 52363
, NPC_ALIZABAL = 55869
, NPC_FEL_FLAMES = 47829
,
NPC_EYE_OF_OCCUTHAR = 52389
, NPC_FOCUS_FIRE_DUMMY = 52369
, NPC_OCCUTHAR_EYE = 52368
} |
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enum | BHGameObjectIds { GO_ARGALOTH_DOOR = 207619
, GO_OCCUTHAR_DOOR = 208953
, GO_ALIZABAL_DOOR = 209849
} |
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enum | BHSpells { SPELL_FEL_FLAMES = 88999
} |
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◆ BHScriptName
#define BHScriptName "instance_baradin_hold" |
◆ DataHeader
◆ RegisterBaradinHoldCreatureAI
◆ BHCreatureIds
Enumerator |
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NPC_ARGALOTH | |
NPC_OCCUTHAR | |
NPC_ALIZABAL | |
NPC_FEL_FLAMES | |
NPC_EYE_OF_OCCUTHAR | |
NPC_FOCUS_FIRE_DUMMY | |
NPC_OCCUTHAR_EYE | |
Definition at line 39 of file baradin_hold.h.
◆ BHDataTypes
Enumerator |
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BOSS_ARGALOTH | |
BOSS_OCCUTHAR | |
BOSS_ALIZABAL | |
DATA_EXTINUISH_FEL_FLAMES | |
Definition at line 28 of file baradin_hold.h.
◆ BHGameObjectIds
Enumerator |
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GO_ARGALOTH_DOOR | |
GO_OCCUTHAR_DOOR | |
GO_ALIZABAL_DOOR | |
Definition at line 55 of file baradin_hold.h.
◆ BHSpells
◆ GetBaradinHoldAI()
template<class AI , class T >
AI * GetBaradinHoldAI |
( |
T * |
obj | ) |
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inline |
◆ EncounterCount
uint32 const EncounterCount = 3 |