TrinityCore
boss_julianne::boss_julianneAI Struct Reference
+ Inheritance diagram for boss_julianne::boss_julianneAI:

Public Member Functions

 boss_julianneAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 
void AttackStart (Unit *who) override
 == Triggered Actions Requested ================== More...
 
void MoveInLineOfSight (Unit *who) override
 
void JustReachedHome () override
 
void SpellHit (WorldObject *, SpellInfo const *spellInfo) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ScriptedAI (Creature *creature, uint32 scriptId)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
virtual void UpdateAI (uint32 diff) override
 
void AttackStart (Unit *) override
 == Triggered Actions Requested ================== More...
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void AddThreat (Unit *victim, float amount, Unit *who=nullptr)
 
void ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr)
 
void ResetThreat (Unit *victim, Unit *who=nullptr)
 
void ResetThreatList (Unit *who=nullptr)
 
float GetThreat (Unit const *victim, Unit const *who=nullptr)
 
void ForceCombatStop (Creature *who, bool reset=true)
 
void ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true)
 
void ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
UnitDoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsLFR () const
 
bool IsNormal () const
 
bool IsHeroic () const
 
bool IsMythic () const
 
bool IsMythicPlus () const
 
bool IsHeroicOrHigher () const
 
bool IsTimewalking () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
- Public Member Functions inherited from CreatureAI
 CreatureAI (Creature *creature, uint32 scriptId={})
 
virtual ~CreatureAI ()
 
uint32 GetId () const
 
bool IsEngaged () const
 
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual void EnterEvadeMode (EvadeReason why=EvadeReason::Other)
 
void JustEnteredCombat (Unit *) override
 
virtual void JustStartedThreateningMe (Unit *who)
 
virtual void JustEngagedWith (Unit *)
 
virtual void OnHealthDepleted (Unit *, bool)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void JustSummonedGameobject (GameObject *)
 
virtual void SummonedGameobjectDespawn (GameObject *)
 
virtual void JustRegisteredDynObject (DynamicObject *)
 
virtual void JustUnregisteredDynObject (DynamicObject *)
 
virtual void JustRegisteredAreaTrigger (AreaTrigger *)
 
virtual void JustUnregisteredAreaTrigger (AreaTrigger *)
 
virtual void SpellHit (WorldObject *, SpellInfo const *)
 
virtual void SpellHitTarget (WorldObject *, SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual bool IsEscorted () const
 
virtual void JustAppeared ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool isNew) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat ()
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void AttackStart (Unit *victim) override
 == Triggered Actions Requested ================== More...
 
virtual void CorpseRemoved (uint32 &)
 == State checks ================================= More...
 
virtual Optional< QuestGiverStatusGetDialogStatus (Player const *player)
 == Gossip system ================================ More...
 
virtual bool OnGossipHello (Player *)
 
virtual bool OnGossipSelect (Player *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void OnQuestAccept (Player *, Quest const *)
 
virtual void OnQuestReward (Player *, Quest const *, LootItemType, uint32)
 
virtual void WaypointStarted (uint32, uint32)
 == Waypoints system ============================= More...
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual PlayerAIGetAIForCharmedPlayer (Player *)
 
int32 VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *victim)
 
virtual void UpdateAI (uint32 diff)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool isNew)
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 
virtual void JustExitedCombat ()
 
virtual void OnDespawn ()
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellInfo const *)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={})
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void OnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
uint32 EntryYellTimer
 
uint32 AggroYellTimer
 
ObjectGuid RomuloGUID
 
uint32 Phase
 
uint32 BlindingPassionTimer
 
uint32 DevotionTimer
 
uint32 EternalAffectionTimer
 
uint32 PowerfulAttractionTimer
 
uint32 SummonRomuloTimer
 
uint32 ResurrectTimer
 
uint32 DrinkPoisonTimer
 
uint32 ResurrectSelfTimer
 
bool IsFakingDeath
 
bool SummonedRomulo
 
bool RomuloDead
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Static Public Member Functions inherited from CreatureAI
static void DoZoneInCombat (Creature *creature)
 
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
CreatureDoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EvadeReason::Other)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Definition at line 1039 of file bosses_opera.cpp.

Constructor & Destructor Documentation

◆ boss_julianneAI()

boss_julianne::boss_julianneAI::boss_julianneAI ( Creature creature)
inline

Definition at line 1041 of file bosses_opera.cpp.

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Member Function Documentation

◆ AttackStart()

void boss_julianne::boss_julianneAI::AttackStart ( Unit victim)
inlineoverridevirtual

== Triggered Actions Requested ==================

Reimplemented from ScriptedAI.

Definition at line 1102 of file bosses_opera.cpp.

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◆ DamageTaken()

void boss_julianne::boss_julianneAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellInfo const *   
)
overridevirtual

Reimplemented from UnitAI.

Definition at line 1469 of file bosses_opera.cpp.

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◆ Initialize()

void boss_julianne::boss_julianneAI::Initialize ( )
inline

Definition at line 1051 of file bosses_opera.cpp.

◆ JustDied()

void boss_julianne::boss_julianneAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 1135 of file bosses_opera.cpp.

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◆ JustEngagedWith()

void boss_julianne::boss_julianneAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 1100 of file bosses_opera.cpp.

◆ JustReachedHome()

void boss_julianne::boss_julianneAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 1119 of file bosses_opera.cpp.

◆ KilledUnit()

void boss_julianne::boss_julianneAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 1141 of file bosses_opera.cpp.

◆ MoveInLineOfSight()

void boss_julianne::boss_julianneAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 1110 of file bosses_opera.cpp.

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◆ Reset()

void boss_julianne::boss_julianneAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

Definition at line 1090 of file bosses_opera.cpp.

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◆ SpellHit()

void boss_julianne::boss_julianneAI::SpellHit ( WorldObject ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 1124 of file bosses_opera.cpp.

◆ UpdateAI()

void boss_julianne::boss_julianneAI::UpdateAI ( uint32  diff)
overridevirtual

Reimplemented from ScriptedAI.

Definition at line 1351 of file bosses_opera.cpp.

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Member Data Documentation

◆ AggroYellTimer

uint32 boss_julianne::boss_julianneAI::AggroYellTimer

Definition at line 1071 of file bosses_opera.cpp.

◆ BlindingPassionTimer

uint32 boss_julianne::boss_julianneAI::BlindingPassionTimer

Definition at line 1077 of file bosses_opera.cpp.

◆ DevotionTimer

uint32 boss_julianne::boss_julianneAI::DevotionTimer

Definition at line 1078 of file bosses_opera.cpp.

◆ DrinkPoisonTimer

uint32 boss_julianne::boss_julianneAI::DrinkPoisonTimer

Definition at line 1083 of file bosses_opera.cpp.

◆ EntryYellTimer

uint32 boss_julianne::boss_julianneAI::EntryYellTimer

Definition at line 1070 of file bosses_opera.cpp.

◆ EternalAffectionTimer

uint32 boss_julianne::boss_julianneAI::EternalAffectionTimer

Definition at line 1079 of file bosses_opera.cpp.

◆ instance

InstanceScript* boss_julianne::boss_julianneAI::instance

Definition at line 1068 of file bosses_opera.cpp.

◆ IsFakingDeath

bool boss_julianne::boss_julianneAI::IsFakingDeath

Definition at line 1086 of file bosses_opera.cpp.

◆ Phase

uint32 boss_julianne::boss_julianneAI::Phase

Definition at line 1075 of file bosses_opera.cpp.

◆ PowerfulAttractionTimer

uint32 boss_julianne::boss_julianneAI::PowerfulAttractionTimer

Definition at line 1080 of file bosses_opera.cpp.

◆ ResurrectSelfTimer

uint32 boss_julianne::boss_julianneAI::ResurrectSelfTimer

Definition at line 1084 of file bosses_opera.cpp.

◆ ResurrectTimer

uint32 boss_julianne::boss_julianneAI::ResurrectTimer

Definition at line 1082 of file bosses_opera.cpp.

◆ RomuloDead

bool boss_julianne::boss_julianneAI::RomuloDead

Definition at line 1088 of file bosses_opera.cpp.

◆ RomuloGUID

ObjectGuid boss_julianne::boss_julianneAI::RomuloGUID

Definition at line 1073 of file bosses_opera.cpp.

◆ SummonedRomulo

bool boss_julianne::boss_julianneAI::SummonedRomulo

Definition at line 1087 of file bosses_opera.cpp.

◆ SummonRomuloTimer

uint32 boss_julianne::boss_julianneAI::SummonRomuloTimer

Definition at line 1081 of file bosses_opera.cpp.


The documentation for this struct was generated from the following file: