TrinityCore
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This is the complete list of members for Map, including all inherited members.
_areaTriggerBySpawnIdStore | Map | private |
_areaTriggersToMove | Map | private |
_areaTriggersToMoveLock | Map | private |
_corpseBones | Map | private |
_corpsesByCell | Map | private |
_corpsesByPlayer | Map | private |
_creatureBySpawnIdStore | Map | private |
_creatureRespawnTimesBySpawnId | Map | private |
_creaturesToMove | Map | private |
_creatureToMoveLock | Map | private |
_dynamicObjectsToMove | Map | private |
_dynamicObjectsToMoveLock | Map | private |
_dynamicTree | Map | protected |
_farSpellCallbacks | Map | private |
_FindGameObject(WorldObject *pWorldObject, ObjectGuid::LowType guid) const | Map | inlineprivate |
_gameobjectBySpawnIdStore | Map | private |
_gameObjectRespawnTimesBySpawnId | Map | private |
_gameObjectsToMove | Map | private |
_gameObjectsToMoveLock | Map | private |
_GetScriptCreature(Object *obj, bool isSource, ScriptInfo const *scriptInfo) const | Map | inlineprivate |
_GetScriptCreatureSourceOrTarget(Object *source, Object *target, ScriptInfo const *scriptInfo, bool bReverse=false) const | Map | inlineprivate |
_GetScriptGameObjectSourceOrTarget(Object *source, Object *target, ScriptInfo const *scriptInfo, bool bReverse=false) const | Map | inlineprivate |
_GetScriptPlayer(Object *obj, bool isSource, ScriptInfo const *scriptInfo) const | Map | inlineprivate |
_GetScriptPlayerSourceOrTarget(Object *source, Object *target, ScriptInfo const *scriptInfo) const | Map | inlineprivate |
_GetScriptUnit(Object *obj, bool isSource, ScriptInfo const *scriptInfo) const | Map | inlineprivate |
_GetScriptWorldObject(Object *obj, bool isSource, ScriptInfo const *scriptInfo) const | Map | inlineprivate |
_guidGenerators | Map | private |
_infiniteAOIVignettes | Map | private |
_multiPersonalPhaseTracker | Map | private |
_objectsStore | Map | private |
_poolData | Map | private |
_respawnCheckTimer | Map | private |
_respawnTimes | Map | private |
_ScriptProcessDoor(Object *source, Object *target, ScriptInfo const *scriptInfo) const | Map | inlineprivate |
_toggledSpawnGroupIds | Map | private |
_transports | Map | protected |
_transportsUpdateIter | Map | protected |
_updateObjects | Map | private |
_vignetteUpdateTimer | Map | private |
_weatherUpdateTimer | Map | private |
_worldStateValues | Map | private |
_zoneDynamicInfo | Map | private |
_zonePlayerCountMap | Map | private |
ActiveNonPlayers typedef | Map | protected |
ActiveObjectsNearGrid(NGridType const &ngrid) const | Map | |
AddAreaTriggerToMoveList(AreaTrigger *at, float x, float y, float z, float ang) | Map | private |
AddCorpse(Corpse *corpse) | Map | |
AddCreatureToMoveList(Creature *c, float x, float y, float z, float ang) | Map | private |
AddDynamicObjectToMoveList(DynamicObject *go, float x, float y, float z, float ang) | Map | private |
AddFarSpellCallback(FarSpellCallback &&callback) | Map | |
AddGameObjectToMoveList(GameObject *go, float x, float y, float z, float ang) | Map | private |
AddInfiniteAOIVignette(Vignettes::VignetteData *vignette) | Map | |
AddObjectToRemoveList(WorldObject *obj) | Map | |
AddObjectToSwitchList(WorldObject *obj, bool on) | Map | |
AddPlayerToMap(Player *player, bool initPlayer=true) | Map | virtual |
AddRespawnInfo(RespawnInfo const &info) | Map | private |
AddToActive(WorldObject *obj) | Map | |
AddToActiveHelper(WorldObject *obj) | Map | inlineprivate |
AddToGrid(T *object, Cell const &cell) | Map | private |
AddToGrid(Creature *obj, Cell const &cell) | Map | |
AddToGrid(GameObject *obj, Cell const &cell) | Map | |
AddToGrid(DynamicObject *obj, Cell const &cell) | Map | |
AddToGrid(AreaTrigger *obj, Cell const &cell) | Map | |
AddToGrid(Corpse *obj, Cell const &cell) | Map | |
AddToMap(T *) | Map | |
AddToMap(Transport *obj) | Map | |
AddUpdateObject(Object *obj) | Map | inline |
AddWorldObject(WorldObject *obj) | Map | inline |
ApplyDynamicModeRespawnScaling(WorldObject const *obj, ObjectGuid::LowType spawnId, uint32 &respawnDelay, uint32 mode) const | Map | |
AreaTriggerBySpawnIdContainer typedef | Map | |
AreaTriggerCellRelocation(AreaTrigger *at, Cell new_cell) | Map | private |
AreaTriggerRelocation(AreaTrigger *at, float x, float y, float z, float orientation) | Map | |
Balance() | Map | inline |
begin() | GridRefManager< NGridType > | inline |
RefManager< GridRefManager< NGridType >, NGridType >::begin() const | RefManager< GridRefManager< NGridType >, NGridType > | inline |
buildNGridLinkage(NGridType *pNGridType) | Map | inlineprivate |
CannotEnter(Player *) | Map | inlinevirtual |
CanUnload(uint32 diff) | Map | inline |
CheckGridIntegrity(T *object, bool moved, char const *objType) | Map | static |
CheckRespawn(RespawnInfo *info) | Map | private |
clearReferences() | RefManager< GridRefManager< NGridType >, NGridType > | inline |
const_iterator typedef | RefManager< GridRefManager< NGridType >, NGridType > | |
ContainsGameObjectModel(GameObjectModel const &model) const | Map | inline |
ConvertCorpseToBones(ObjectGuid const &ownerGuid, bool insignia=false) | Map | |
CreatureBySpawnIdContainer typedef | Map | |
CreatureCellRelocation(Creature *creature, Cell new_cell) | Map | private |
CreatureGroupHolder | Map | |
CreatureRelocation(Creature *creature, float x, float y, float z, float ang, bool respawnRelocationOnFail=true) | Map | |
CreatureRespawnRelocation(Creature *c, bool diffGridOnly) | Map | |
decSize() | LinkedListHead | inline |
DelayedUpdate(uint32 diff) | Map | virtual |
DeleteCorpseData() | Map | |
DeleteFromWorld(T *) | Map | private |
DeleteFromWorld(Player *player) | Map | |
DeleteRespawnInfo(RespawnInfo *info, CharacterDatabaseTransaction dbTrans=nullptr) | Map | private |
DeleteRespawnInfoFromDB(SpawnObjectType type, ObjectGuid::LowType spawnId, CharacterDatabaseTransaction dbTrans=nullptr) | Map | private |
DeleteRespawnTimes() | Map | inline |
DeleteRespawnTimesInDB() | Map | |
DeleteStateMachine() | Map | static |
DespawnAll(SpawnObjectType type, ObjectGuid::LowType spawnId) | Map | |
DoOnPlayers(T &&fn) | Map | inline |
DoRespawn(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 gridId) | Map | private |
DynamicObjectCellRelocation(DynamicObject *go, Cell new_cell) | Map | private |
DynamicObjectRelocation(DynamicObject *go, float x, float y, float z, float orientation) | Map | |
end() | GridRefManager< NGridType > | inline |
RefManager< GridRefManager< NGridType >, NGridType >::end() const | RefManager< GridRefManager< NGridType >, NGridType > | inline |
EnsureGridCreated(GridCoord const &) | Map | private |
EnsureGridLoaded(Cell const &) | Map | private |
EnsureGridLoadedForActiveObject(Cell const &, WorldObject const *object) | Map | private |
FarSpellCallback typedef | Map | |
GameObjectBySpawnIdContainer typedef | Map | |
GameObjectCellRelocation(GameObject *go, Cell new_cell) | Map | private |
GameObjectRelocation(GameObject *go, float x, float y, float z, float orientation, bool respawnRelocationOnFail=true) | Map | |
GameObjectRespawnRelocation(GameObject *go, bool diffGridOnly) | Map | |
GenerateLowGuid() | Map | inline |
GetActiveNonPlayersCount() const | Map | inline |
GetAreaId(PhaseShift const &phaseShift, float x, float y, float z) | Map | |
GetAreaId(PhaseShift const &phaseShift, Position const &pos) | Map | inline |
GetAreaTrigger(ObjectGuid const &guid) | Map | |
GetAreaTriggerBySpawnId(ObjectGuid::LowType spawnId) const | Map | |
GetAreaTriggerBySpawnIdStore() | Map | inline |
GetAreaTriggerBySpawnIdStore() const | Map | inline |
GetConversation(ObjectGuid const &guid) | Map | |
GetCorpse(ObjectGuid const &guid) | Map | |
GetCorpseByPlayer(ObjectGuid const &ownerGuid) const | Map | inline |
GetCorpsesInCell(uint32 cellId) const | Map | inline |
GetCreature(ObjectGuid const &guid) | Map | |
GetCreatureBySpawnId(ObjectGuid::LowType spawnId) const | Map | |
GetCreatureBySpawnIdStore() | Map | inline |
GetCreatureBySpawnIdStore() const | Map | inline |
GetCreatureRespawnTime(ObjectGuid::LowType spawnId) const | Map | inline |
GetDebugInfo() const | Map | virtual |
GetDifficultyID() const | Map | inline |
GetDynamicObject(ObjectGuid const &guid) | Map | |
GetEntrancePos(int32 &mapid, float &x, float &y) | Map | |
GetEntry() const | Map | inline |
getFirst() | GridRefManager< NGridType > | inline |
RefManager< GridRefManager< NGridType >, NGridType >::getFirst() const | RefManager< GridRefManager< NGridType >, NGridType > | inline |
GetForceDisabledNavMeshFilterFlags() const | Map | inline |
GetForceEnabledNavMeshFilterFlags() const | Map | inline |
GetFullTerrainStatusForPosition(PhaseShift const &phaseShift, float x, float y, float z, PositionFullTerrainStatus &data, Optional< map_liquidHeaderTypeFlags > reqLiquidType={}, float collisionHeight=2.03128f) | Map | |
GetGameObject(ObjectGuid const &guid) | Map | |
GetGameObjectBySpawnId(ObjectGuid::LowType spawnId) const | Map | |
GetGameObjectBySpawnIdStore() | Map | inline |
GetGameObjectBySpawnIdStore() const | Map | inline |
GetGameObjectFloor(PhaseShift const &phaseShift, float x, float y, float z, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const | Map | inline |
GetGORespawnTime(ObjectGuid::LowType spawnId) const | Map | inline |
GetGridExpiry() const | Map | inline |
GetGridHeight(PhaseShift const &phaseShift, float x, float y) | Map | |
GetGuidSequenceGenerator(HighGuid high) | Map | private |
GetHeight(PhaseShift const &phaseShift, float x, float y, float z, bool vmap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) | Map | inline |
GetHeight(PhaseShift const &phaseShift, Position const &pos, bool vmap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) | Map | inline |
GetId() const | Map | |
GetInfiniteAOIVignettes() const | Map | inline |
GetInstanceId() const | Map | inline |
getLast() | GridRefManager< NGridType > | inline |
RefManager< GridRefManager< NGridType >, NGridType >::getLast() const | LinkedListHead | inline |
GetLinkedRespawnTime(ObjectGuid guid) const | Map | |
GetLiquidStatus(PhaseShift const &phaseShift, float x, float y, float z, Optional< map_liquidHeaderTypeFlags > ReqLiquidType={}, LiquidData *data=nullptr, float collisionHeight=2.03128f) | Map | |
GetMapDifficulty() const | Map | |
GetMapName() const | Map | |
GetMaxLowGuid() | Map | inline |
GetMinHeight(PhaseShift const &phaseShift, float x, float y) | Map | |
GetMultiPersonalPhaseTracker() | Map | inline |
getNGrid(uint32 x, uint32 y) const | Map | inlineprivate |
getObjectHitPos(PhaseShift const &phaseShift, float x1, float y1, float z1, float x2, float y2, float z2, float &rx, float &ry, float &rz, float modifyDist) | Map | |
GetObjectsStore() | Map | inline |
GetOrGenerateZoneDefaultWeather(uint32 zoneId) | Map | |
GetOwnerGuildId(uint32=TEAM_OTHER) const | Map | inlinevirtual |
GetPet(ObjectGuid const &guid) | Map | |
GetPlayer(ObjectGuid const &guid) | Map | |
GetPlayers() const | Map | inline |
GetPlayersCountExceptGMs() const | Map | |
GetPoolData() | Map | inline |
GetPoolData() const | Map | inline |
GetRespawnInfo(SpawnObjectType type, ObjectGuid::LowType spawnId) const | Map | private |
GetRespawnInfo(std::vector< RespawnInfo const * > &respawnData, SpawnObjectTypeMask types) const | Map | |
GetRespawnMapForType(SpawnObjectType type) | Map | inlineprivate |
GetRespawnMapForType(SpawnObjectType type) const | Map | inlineprivate |
GetRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId) const | Map | inline |
GetSceneObject(ObjectGuid const &guid) | Map | |
getSize() const | LinkedListHead | inline |
GetSpawnGroupData(uint32 groupId) const | Map | |
GetStaticHeight(PhaseShift const &phaseShift, float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) | Map | |
GetStaticHeight(PhaseShift const &phaseShift, Position const &pos, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) | Map | inline |
GetTerrain() const | Map | inline |
GetTransport(ObjectGuid const &guid) | Map | |
GetUnloadLock(GridCoord const &p) const | Map | inline |
GetVisibilityRange() const | Map | inline |
GetWaterLevel(PhaseShift const &phaseShift, float x, float y) | Map | |
GetWaterOrGroundLevel(PhaseShift const &phaseShift, float x, float y, float z, float *ground=nullptr, bool swim=false, float collisionHeight=2.03128f) | Map | |
GetWeakPtr() const | Map | inline |
GetWorldObjectBySpawnId(SpawnObjectType type, ObjectGuid::LowType spawnId) const | Map | inline |
GetWorldStateValue(int32 worldStateId) const | Map | |
GetWorldStateValues() const | Map | inline |
GetZoneAndAreaId(PhaseShift const &phaseShift, uint32 &zoneid, uint32 &areaid, float x, float y, float z) | Map | |
GetZoneAndAreaId(PhaseShift const &phaseShift, uint32 &zoneid, uint32 &areaid, Position const &pos) | Map | inline |
GetZoneId(PhaseShift const &phaseShift, float x, float y, float z) | Map | |
GetZoneId(PhaseShift const &phaseShift, Position const &pos) | Map | inline |
GetZoneWeather(uint32 zoneId) const | Map | |
GridMarkNoUnload(uint32 x, uint32 y) | Map | |
GridUnmarkNoUnload(uint32 x, uint32 y) | Map | |
HavePlayers() const | Map | inline |
i_gridExpiry | Map | private |
i_grids | Map | private |
i_InstanceId | Map | protected |
i_mapEntry | Map | protected |
i_objectsToRemove | Map | private |
i_objectsToSwitch | Map | private |
i_scriptLock | Map | private |
i_spawnMode | Map | protected |
i_worldObjects | Map | private |
iFirst | LinkedListHead | private |
iLast | LinkedListHead | private |
incSize() | LinkedListHead | inline |
InitializeObject(T *obj) | Map | private |
InitializeObject(Creature *obj) | Map | |
InitializeObject(GameObject *obj) | Map | |
InitSpawnGroupState() | Map | |
InitStateMachine() | Map | static |
InitVisibilityDistance() | Map | virtual |
insertFirst(LinkedListElement *pElem) | LinkedListHead | inline |
InsertGameObjectModel(GameObjectModel const &model) | Map | inline |
insertLast(LinkedListElement *pElem) | LinkedListHead | inline |
Instanceable() const | Map | |
Is25ManRaid() const | Map | |
IsAlwaysActive() const | Map | |
IsBattleArena() const | Map | |
IsBattleground() const | Map | |
IsBattlegroundOrArena() const | Map | |
isCellMarked(uint32 pCellId) | Map | inline |
IsDungeon() const | Map | |
isEmpty() const | LinkedListHead | inline |
IsGarrison() const | Map | |
IsGridLoaded(uint32 gridId) const | Map | inline |
IsGridLoaded(float x, float y) const | Map | inline |
IsGridLoaded(Position const &pos) const | Map | inline |
IsGridLoaded(GridCoord const &) const | Map | private |
isGridObjectDataLoaded(uint32 x, uint32 y) const | Map | inlineprivate |
IsHeroic() const | Map | |
IsHeroicOrHigher() const | Map | |
isInLineOfSight(PhaseShift const &phaseShift, float x1, float y1, float z1, float x2, float y2, float z2, LineOfSightChecks checks, VMAP::ModelIgnoreFlags ignoreFlags) const | Map | |
IsInWater(PhaseShift const &phaseShift, float x, float y, float z, LiquidData *data=nullptr) | Map | |
iSize | LinkedListHead | private |
IsLFR() const | Map | |
IsMythic() const | Map | |
IsMythicPlus() const | Map | |
IsNonRaidDungeon() const | Map | |
IsNormal() const | Map | |
IsRaid() const | Map | |
IsRemovalGrid(float x, float y) const | Map | inline |
IsRemovalGrid(Position const &pos) const | Map | inline |
IsScenario() const | Map | |
IsSpawnGroupActive(uint32 groupId) const | Map | |
IsTimewalking() const | Map | |
IsUnderWater(PhaseShift const &phaseShift, float x, float y, float z) | Map | |
iterator typedef | GridRefManager< NGridType > | |
LinkedListHead() | LinkedListHead | inline |
LinkedListHead(LinkedListHead const &)=delete | LinkedListHead | private |
LinkedListHead(LinkedListHead &&)=delete | LinkedListHead | private |
LoadAllCells() | Map | |
LoadCorpseData() | Map | |
LoadGrid(float x, float y) | Map | |
LoadGridForActiveObject(float x, float y, WorldObject const *object) | Map | |
LoadGridObjects(NGridType *grid, Cell const &cell) | Map | protectedvirtual |
LoadRespawnTimes() | Map | |
m_activeNonPlayers | Map | protected |
m_activeNonPlayersIter | Map | protected |
m_forceDisabledNavMeshFilterFlags | Map | private |
m_forceEnabledNavMeshFilterFlags | Map | private |
m_mapRefIter | Map | protected |
m_mapRefManager | Map | protected |
m_scriptSchedule | Map | private |
m_terrain | Map | private |
m_unloadTimer | Map | protected |
m_VisibilityNotifyPeriod | Map | protected |
m_VisibleDistance | Map | protected |
m_weakRef | Map | protected |
Map(uint32 id, time_t, uint32 InstanceId, Difficulty SpawnMode) | Map | |
MapObjectCellRelocation(T *object, Cell new_cell, char const *objType) | Map | private |
MapReference | Map | friend |
markCell(uint32 pCellId) | Map | inline |
marked_cells | Map | private |
MoveAllAreaTriggersInMoveList() | Map | |
MoveAllCreaturesInMoveList() | Map | |
MoveAllDynamicObjectsInMoveList() | Map | |
MoveAllGameObjectsInMoveList() | Map | |
operator=(LinkedListHead const &)=delete | LinkedListHead | private |
operator=(LinkedListHead &&)=delete | LinkedListHead | private |
PlayerCannotEnter(uint32 mapid, Player *player) | Map | static |
PlayerList typedef | Map | |
PlayerRelocation(Player *, float x, float y, float z, float orientation) | Map | |
ProcessRelocationNotifies(const uint32 diff) | Map | private |
ProcessRespawns() | Map | |
RefManager() | RefManager< GridRefManager< NGridType >, NGridType > | inline |
RemoveAllObjectsInRemoveList() | Map | |
RemoveAllPlayers() | Map | virtual |
RemoveAreaTriggerFromMoveList(AreaTrigger *at) | Map | private |
RemoveCorpse(Corpse *corpse) | Map | |
RemoveCreatureFromMoveList(Creature *c) | Map | private |
RemoveDynamicObjectFromMoveList(DynamicObject *go) | Map | private |
RemoveForceDisabledNavMeshFilterFlag(uint16 flag) | Map | inline |
RemoveForceEnabledNavMeshFilterFlag(uint16 flag) | Map | inline |
RemoveFromActive(WorldObject *obj) | Map | |
RemoveFromActiveHelper(WorldObject *obj) | Map | inlineprivate |
RemoveFromMap(T *, bool) | Map | |
RemoveFromMap(Transport *obj, bool remove) | Map | |
RemoveGameObjectFromMoveList(GameObject *go) | Map | private |
RemoveGameObjectModel(GameObjectModel const &model) | Map | inline |
RemoveInfiniteAOIVignette(Vignettes::VignetteData *vignette) | Map | |
RemoveOldCorpses() | Map | |
RemovePlayerFromMap(Player *, bool) | Map | virtual |
RemoveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, CharacterDatabaseTransaction dbTrans=nullptr, bool alwaysDeleteFromDB=false) | Map | inline |
RemoveUpdateObject(Object *obj) | Map | inline |
RemoveWorldObject(WorldObject *obj) | Map | inline |
ResetGridExpiry(NGridType &grid, float factor=1) const | Map | inline |
resetMarkedCells() | Map | inline |
Respawn(RespawnInfo *info, CharacterDatabaseTransaction dbTrans=nullptr) | Map | private |
Respawn(SpawnObjectType type, ObjectGuid::LowType spawnId, CharacterDatabaseTransaction dbTrans=nullptr) | Map | inline |
SaveRespawnInfoDB(RespawnInfo const &info, CharacterDatabaseTransaction dbTrans=nullptr) | Map | |
SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 entry, time_t respawnTime, uint32 gridId, CharacterDatabaseTransaction dbTrans=nullptr, bool startup=false) | Map | |
ScriptCommandStart(ScriptInfo const &script, uint32 delay, Object *source, Object *target) | Map | |
ScriptScheduleMap typedef | Map | private |
ScriptsProcess() | Map | private |
ScriptsStart(std::map< uint32, std::multimap< uint32, ScriptInfo > > const &scripts, uint32 id, Object *source, Object *target) | Map | |
SendInitSelf(Player *player) | Map | private |
SendInitTransports(Player *player) | Map | |
SendObjectUpdates() | Map | private |
SendRemoveTransports(Player *player) | Map | |
SendToPlayers(WorldPacket const *data) const | Map | |
SendUpdateTransportVisibility(Player *player) | Map | |
SendZoneDynamicInfo(uint32 zoneId, Player *player) const | Map | |
SendZoneWeather(uint32 zoneId, Player *player) const | Map | |
SendZoneWeather(ZoneDynamicInfo const &zoneDynamicInfo, Player *player) const | Map | |
SetForceDisabledNavMeshFilterFlag(uint16 flag) | Map | inline |
SetForceEnabledNavMeshFilterFlag(uint16 flag) | Map | inline |
setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y) | Map | inlineprivate |
setNGrid(NGridType *grid, uint32 x, uint32 y) | Map | inlineprivate |
SetSpawnGroupActive(uint32 groupId, bool state) | Map | private |
SetSpawnGroupInactive(uint32 groupId) | Map | inline |
SetTimer(uint32 t) | Map | inlineprivate |
SetUnloadLock(GridCoord const &p, bool on) | Map | inline |
SetWeakPtr(Trinity::unique_weak_ptr< Map > weakRef) | Map | inline |
SetWorldStateValue(int32 worldStateId, int32 value, bool hidden) | Map | |
SetZoneMusic(uint32 zoneId, uint32 musicId) | Map | |
SetZoneOverrideLight(uint32 zoneId, uint32 areaLightId, uint32 overrideLightId, Milliseconds transitionTime) | Map | |
SetZoneWeather(uint32 zoneId, WeatherState weatherId, float intensity) | Map | |
ShouldBeSpawnedOnGridLoad(SpawnObjectType type, ObjectGuid::LowType spawnId) const | Map | |
ShouldBeSpawnedOnGridLoad(ObjectGuid::LowType spawnId) const | Map | inline |
SpawnGroupDespawn(uint32 groupId, bool deleteRespawnTimes=false, size_t *count=nullptr) | Map | |
SpawnGroupSpawn(uint32 groupId, bool ignoreRespawn=false, bool force=false, std::vector< WorldObject * > *spawnedObjects=nullptr) | Map | |
SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, Milliseconds duration=0ms, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty, SmoothPhasingInfo const *smoothPhasingInfo=nullptr) | Map | |
SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=nullptr) | Map | |
SwitchGridContainers(T *obj, bool on) | Map | |
SwitchGridContainers(Creature *obj, bool on) | Map | |
ToBattlegroundMap() | Map | inline |
ToBattlegroundMap() const | Map | inline |
ToInstanceMap() | Map | inline |
ToInstanceMap() const | Map | inline |
TransportsContainer typedef | Map | protected |
UnloadAll() | Map | |
UnloadAllRespawnInfos() | Map | private |
UnloadGrid(NGridType &ngrid, bool pForce) | Map | |
Update(uint32) | Map | virtual |
UpdateAreaDependentAuras() | Map | |
UpdateIteratorBack(Player *player) | Map | |
UpdatePersonalPhasesForPlayer(Player const *player) | Map | |
UpdatePlayerZoneStats(uint32 oldZone, uint32 newZone) | Map | |
UpdateSpawnGroupConditions() | Map | |
Visit(Cell const &cell, TypeContainerVisitor< T, CONTAINER > &visitor) | Map | inline |
VisitNearbyCellsOf(WorldObject *obj, TypeContainerVisitor< Trinity::ObjectUpdater, GridTypeMapContainer > &gridVisitor, TypeContainerVisitor< Trinity::ObjectUpdater, WorldTypeMapContainer > &worldVisitor) | Map | |
~LinkedListHead() | LinkedListHead | inlineprotected |
~Map() | Map | virtual |
~RefManager() | RefManager< GridRefManager< NGridType >, NGridType > | inlinevirtual |