#include <LootMgr.h>
Definition at line 39 of file LootMgr.h.
◆ LootStoreItem()
LootStoreItem::LootStoreItem |
( |
uint32 |
_itemid, |
|
|
uint32 |
_reference, |
|
|
float |
_chance, |
|
|
bool |
_needs_quest, |
|
|
uint16 |
_lootmode, |
|
|
uint8 |
_groupid, |
|
|
uint8 |
_mincount, |
|
|
uint8 |
_maxcount |
|
) |
| |
|
inline |
◆ IsValid()
bool LootStoreItem::IsValid |
( |
LootStore const & |
store, |
|
|
uint32 |
entry |
|
) |
| const |
◆ Roll()
bool LootStoreItem::Roll |
( |
bool |
rate | ) |
const |
◆ chance
float LootStoreItem::chance |
◆ conditions
◆ groupid
uint8 LootStoreItem::groupid |
◆ itemid
◆ lootmode
uint16 LootStoreItem::lootmode |
◆ maxcount
uint8 LootStoreItem::maxcount |
◆ mincount
uint8 LootStoreItem::mincount |
◆ needs_quest
bool LootStoreItem::needs_quest |
◆ reference
uint32 LootStoreItem::reference |
The documentation for this struct was generated from the following files: