#include <ModelInstance.h>
Definition at line 69 of file ModelInstance.h.
◆ ModelInstance() [1/2]
VMAP::ModelInstance::ModelInstance |
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inline |
◆ ModelInstance() [2/2]
◆ GetInvRot()
G3D::Matrix3 const & VMAP::ModelInstance::GetInvRot |
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const |
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inline |
◆ GetLiquidLevel()
bool VMAP::ModelInstance::GetLiquidLevel |
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G3D::Vector3 const & |
p, |
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LocationInfo & |
info, |
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float & |
liqHeight |
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| const |
◆ GetLocationInfo()
bool VMAP::ModelInstance::GetLocationInfo |
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G3D::Vector3 const & |
p, |
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LocationInfo & |
info |
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| const |
◆ getWorldModel()
WorldModel const * VMAP::ModelInstance::getWorldModel |
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const |
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inline |
◆ intersectRay()
bool VMAP::ModelInstance::intersectRay |
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G3D::Ray const & |
pRay, |
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float & |
pMaxDist, |
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bool |
pStopAtFirstHit, |
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ModelIgnoreFlags |
ignoreFlags |
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) |
| const |
◆ setUnloaded()
void VMAP::ModelInstance::setUnloaded |
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inline |
◆ iInvRot
G3D::Matrix3 VMAP::ModelInstance::iInvRot |
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protected |
◆ iInvScale
float VMAP::ModelInstance::iInvScale |
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protected |
◆ iModel
The documentation for this class was generated from the following files: