TrinityCore
Trinity::NearestGameObjectTypeInObjectRangeCheck Class Reference

#include <GridNotifiers.h>

Public Member Functions

 NearestGameObjectTypeInObjectRangeCheck (WorldObject const &obj, GameobjectTypes type, float range)
 
bool operator() (GameObject *go)
 

Private Member Functions

 NearestGameObjectTypeInObjectRangeCheck (NearestGameObjectTypeInObjectRangeCheck const &)=delete
 

Private Attributes

WorldObject const & i_obj
 
GameobjectTypes i_type
 
float i_range
 

Detailed Description

Definition at line 817 of file GridNotifiers.h.

Constructor & Destructor Documentation

◆ NearestGameObjectTypeInObjectRangeCheck() [1/2]

Trinity::NearestGameObjectTypeInObjectRangeCheck::NearestGameObjectTypeInObjectRangeCheck ( WorldObject const &  obj,
GameobjectTypes  type,
float  range 
)
inline

Definition at line 820 of file GridNotifiers.h.

◆ NearestGameObjectTypeInObjectRangeCheck() [2/2]

Trinity::NearestGameObjectTypeInObjectRangeCheck::NearestGameObjectTypeInObjectRangeCheck ( NearestGameObjectTypeInObjectRangeCheck const &  )
privatedelete

Member Function Documentation

◆ operator()()

bool Trinity::NearestGameObjectTypeInObjectRangeCheck::operator() ( GameObject go)
inline

Definition at line 822 of file GridNotifiers.h.

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Member Data Documentation

◆ i_obj

WorldObject const& Trinity::NearestGameObjectTypeInObjectRangeCheck::i_obj
private

Definition at line 833 of file GridNotifiers.h.

◆ i_range

float Trinity::NearestGameObjectTypeInObjectRangeCheck::i_range
private

Definition at line 835 of file GridNotifiers.h.

◆ i_type

GameobjectTypes Trinity::NearestGameObjectTypeInObjectRangeCheck::i_type
private

Definition at line 834 of file GridNotifiers.h.


The documentation for this class was generated from the following file: