Go to the source code of this file.
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enum | GDDataTypes {
DATA_SLAD_RAN = 0
, DATA_DRAKKARI_COLOSSUS = 1
, DATA_MOORABI = 2
, DATA_GAL_DARAH = 3
,
DATA_ECK_THE_FEROCIOUS = 4
, DATA_SLAD_RAN_ALTAR = 5
, DATA_DRAKKARI_COLOSSUS_ALTAR = 6
, DATA_MOORABI_ALTAR = 7
,
DATA_SLAD_RAN_STATUE = 8
, DATA_DRAKKARI_COLOSSUS_STATUE = 9
, DATA_MOORABI_STATUE = 10
, DATA_GAL_DARAH_STATUE = 11
,
DATA_TRAPDOOR = 12
, DATA_COLLISION = 13
, DATA_BRIDGE = 14
, DATA_STATUE_ACTIVATE = 15
} |
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enum | GDCreatureIds {
NPC_SLAD_RAN = 29304
, NPC_MOORABI = 29305
, NPC_GAL_DARAH = 29306
, NPC_DRAKKARI_COLOSSUS = 29307
,
NPC_RUIN_DWELLER = 29920
, NPC_ECK_THE_FEROCIOUS = 29932
, NPC_ALTAR_TRIGGER = 30298
, NPC_RHINO_SPIRIT = 29791
} |
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enum | GDGameObjectIds {
GO_SLAD_RAN_ALTAR = 192518
, GO_MOORABI_ALTAR = 192519
, GO_DRAKKARI_COLOSSUS_ALTAR = 192520
, GO_SLAD_RAN_STATUE = 192564
,
GO_MOORABI_STATUE = 192565
, GO_GAL_DARAH_STATUE = 192566
, GO_DRAKKARI_COLOSSUS_STATUE = 192567
, GO_ECK_THE_FEROCIOUS_DOOR = 192632
,
GO_ECK_THE_FEROCIOUS_DOOR_BEHIND = 192569
, GO_GAL_DARAH_DOOR_1 = 193208
, GO_GAL_DARAH_DOOR_2 = 193209
, GO_GAL_DARAH_DOOR_3 = 192568
,
GO_TRAPDOOR = 193188
, GO_COLLISION = 192633
} |
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enum | GDSpellIds { SPELL_FIRE_BEAM_MAMMOTH = 57068
, SPELL_FIRE_BEAM_SNAKE = 57071
, SPELL_FIRE_BEAM_ELEMENTAL = 57072
} |
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◆ DataHeader
◆ GundrakScriptName
#define GundrakScriptName "instance_gundrak" |
◆ RegisterGundrakCreatureAI
◆ RegisterGundrakGameObjectAI
◆ GDCreatureIds
Enumerator |
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NPC_SLAD_RAN | |
NPC_MOORABI | |
NPC_GAL_DARAH | |
NPC_DRAKKARI_COLOSSUS | |
NPC_RUIN_DWELLER | |
NPC_ECK_THE_FEROCIOUS | |
NPC_ALTAR_TRIGGER | |
NPC_RHINO_SPIRIT | |
Definition at line 54 of file gundrak.h.
◆ GDDataTypes
Enumerator |
---|
DATA_SLAD_RAN | |
DATA_DRAKKARI_COLOSSUS | |
DATA_MOORABI | |
DATA_GAL_DARAH | |
DATA_ECK_THE_FEROCIOUS | |
DATA_SLAD_RAN_ALTAR | |
DATA_DRAKKARI_COLOSSUS_ALTAR | |
DATA_MOORABI_ALTAR | |
DATA_SLAD_RAN_STATUE | |
DATA_DRAKKARI_COLOSSUS_STATUE | |
DATA_MOORABI_STATUE | |
DATA_GAL_DARAH_STATUE | |
DATA_TRAPDOOR | |
DATA_COLLISION | |
DATA_BRIDGE | |
DATA_STATUE_ACTIVATE | |
Definition at line 28 of file gundrak.h.
◆ GDGameObjectIds
Enumerator |
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GO_SLAD_RAN_ALTAR | |
GO_MOORABI_ALTAR | |
GO_DRAKKARI_COLOSSUS_ALTAR | |
GO_SLAD_RAN_STATUE | |
GO_MOORABI_STATUE | |
GO_GAL_DARAH_STATUE | |
GO_DRAKKARI_COLOSSUS_STATUE | |
GO_ECK_THE_FEROCIOUS_DOOR | |
GO_ECK_THE_FEROCIOUS_DOOR_BEHIND | |
GO_GAL_DARAH_DOOR_1 | |
GO_GAL_DARAH_DOOR_2 | |
GO_GAL_DARAH_DOOR_3 | |
GO_TRAPDOOR | |
GO_COLLISION | |
Definition at line 66 of file gundrak.h.
◆ GDSpellIds
Enumerator |
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SPELL_FIRE_BEAM_MAMMOTH | |
SPELL_FIRE_BEAM_SNAKE | |
SPELL_FIRE_BEAM_ELEMENTAL | |
Definition at line 84 of file gundrak.h.
◆ GetGundrakAI()
template<class AI , class T >
AI * GetGundrakAI |
( |
T * |
obj | ) |
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|
inline |
◆ EncounterCount
uint32 const EncounterCount = 5 |
◆ TIMER_STATUE_ACTIVATION