23#define GundrakScriptName "instance_gundrak"
24#define DataHeader "GD"
93template <
class AI,
class T>
99#define RegisterGundrakCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetGundrakAI)
100#define RegisterGundrakGameObjectAI(ai_name) RegisterGameObjectAIWithFactory(ai_name, GetGundrakAI)
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
@ SPELL_FIRE_BEAM_MAMMOTH
@ SPELL_FIRE_BEAM_ELEMENTAL
uint32 const EncounterCount
#define GundrakScriptName
AI * GetGundrakAI(T *obj)
constexpr Milliseconds TIMER_STATUE_ACTIVATION
@ DATA_DRAKKARI_COLOSSUS_ALTAR
@ DATA_DRAKKARI_COLOSSUS_STATUE
@ GO_DRAKKARI_COLOSSUS_STATUE
@ GO_ECK_THE_FEROCIOUS_DOOR_BEHIND
@ GO_ECK_THE_FEROCIOUS_DOOR
@ GO_DRAKKARI_COLOSSUS_ALTAR