TrinityCore
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#include "CreatureAIImpl.h"
Go to the source code of this file.
Macros | |
#define | SPScriptName "instance_the_slave_pens" |
#define | DataHeader "SP" |
#define | RegisterSlavePensCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetSlavePensAI) |
#define | RegisterSlavePensGameObjectAI(ai_name) RegisterGameObjectAIWithFactory(ai_name, GetSlavePensAI) |
Enumerations | |
enum | SPDataTypes { DATA_MENNU_THE_BETRAYER = 0 , DATA_ROKMAR_THE_CRACKLER = 1 , DATA_QUAGMIRRAN = 2 , DATA_AHUNE = 3 , DATA_AHUNE_BUNNY = 4 , DATA_FROZEN_CORE = 5 , DATA_FLAMECALLER_000 = 6 , DATA_FLAMECALLER_001 = 7 , DATA_FLAMECALLER_002 = 8 , DATA_BONFIRE_BUNNY_000 = 9 , DATA_BONFIRE_BUNNY_001 = 10 , DATA_BONFIRE_BUNNY_002 = 11 , DATA_BEAM_BUNNY_000 = 12 , DATA_BEAM_BUNNY_001 = 13 , DATA_BEAM_BUNNY_002 = 14 , DATA_LUMA_SKYMOTHER = 15 } |
enum | SPCreaturesIds { NPC_AHUNE = 25740 , NPC_FROZEN_CORE = 25865 , NPC_LUMA_SKYMOTHER = 25697 , NPC_AHUNE_LOC_BUNNY = 25745 , NPC_EARTHEN_RING_FLAMECALLER = 25754 , NPC_SHAMAN_BONFIRE_BUNNY_000 = 25971 , NPC_SHAMAN_BONFIRE_BUNNY_001 = 25972 , NPC_SHAMAN_BONFIRE_BUNNY_002 = 25973 , NPC_SHAMAN_BEAM_BUNNY_000 = 25964 , NPC_SHAMAN_BEAM_BUNNY_001 = 25965 , NPC_SHAMAN_BEAM_BUNNY_002 = 25966 } |
enum | SPGameObjectIds { GO_ICE_SPEAR = 188077 , GO_ICE_STONE = 187882 } |
Functions | |
template<class AI , class T > | |
AI * | GetSlavePensAI (T *obj) |
Variables | |
uint32 const | EncounterCount = 3 |
#define DataHeader "SP" |
Definition at line 26 of file the_slave_pens.h.
#define RegisterSlavePensCreatureAI | ( | ai_name | ) | RegisterCreatureAIWithFactory(ai_name, GetSlavePensAI) |
Definition at line 75 of file the_slave_pens.h.
#define RegisterSlavePensGameObjectAI | ( | ai_name | ) | RegisterGameObjectAIWithFactory(ai_name, GetSlavePensAI) |
Definition at line 76 of file the_slave_pens.h.
#define SPScriptName "instance_the_slave_pens" |
Definition at line 25 of file the_slave_pens.h.
enum SPCreaturesIds |
Definition at line 48 of file the_slave_pens.h.
enum SPDataTypes |
Definition at line 28 of file the_slave_pens.h.
enum SPGameObjectIds |
Enumerator | |
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GO_ICE_SPEAR | |
GO_ICE_STONE |
Definition at line 63 of file the_slave_pens.h.
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inline |
Definition at line 70 of file the_slave_pens.h.
uint32 const EncounterCount = 3 |
Definition at line 23 of file the_slave_pens.h.