TrinityCore
GameObjectType::ControlZone Member List

This is the complete list of members for GameObjectType::ControlZone, including all inherited members.

_contestedTriggeredGameObjectType::ControlZoneprivate
_heartbeatRateGameObjectType::ControlZoneprivate
_heartbeatTrackerGameObjectType::ControlZoneprivate
_insidePlayersGameObjectType::ControlZoneprivate
_ownerGameObjectTypeBaseprotected
_previousTeamIdGameObjectType::ControlZoneprivate
_valueGameObjectType::ControlZoneprivate
ActivateObject(GameObjectActions action, int32, WorldObject *, uint32, int32) overrideGameObjectType::ControlZoneinlinevirtual
CalculatePointsPerSecond(std::vector< Player * > const &targetList)GameObjectType::ControlZoneinline
ControlZone(GameObject &owner)GameObjectType::ControlZoneinlineexplicit
GameObjectTypeBase(GameObject &owner)GameObjectTypeBaseinlineexplicit
GetControllingTeam() constGameObjectType::ControlZoneinline
GetInsidePlayers() constGameObjectType::ControlZoneinline
GetMaxHordeValue() constGameObjectType::ControlZoneinline
GetMinAllianceValue() constGameObjectType::ControlZoneinline
GetStartingValue() constGameObjectType::ControlZoneinline
HandleHeartbeat()GameObjectType::ControlZoneinline
HandleUnitEnterExit(std::vector< Player * > const &newTargetList)GameObjectType::ControlZoneinline
IsNeverVisibleFor(WorldObject const *seer, bool allowServersideObjects) constGameObjectTypeBaseinlinevirtual
OnRelocated()GameObjectTypeBaseinlinevirtual
OnStateChanged(GOState oldState, GOState newState)GameObjectTypeBaseinlinevirtual
SearchTargets(std::vector< Player * > &targetList)GameObjectType::ControlZoneinline
SetValue(float value)GameObjectType::ControlZoneinline
TriggerEvent(uint32 eventId) constGameObjectType::ControlZoneinline
Update(uint32 diff) overrideGameObjectType::ControlZoneinlinevirtual
~GameObjectTypeBase()=defaultGameObjectTypeBasevirtual