TrinityCore
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This is the complete list of members for Object, including all inherited members.
_Create(ObjectGuid const &guid) | Object | protected |
AddDynamicUpdateFieldValue(UF::DynamicUpdateFieldSetter< T > setter) | Object | inlineprotected |
AddToObjectUpdate()=0 | Object | protectedpure virtual |
AddToObjectUpdateIfNeeded() | Object | protected |
AddToWorld() | Object | virtual |
ApplyModUpdateFieldValue(UF::UpdateFieldSetter< T > setter, typename UF::UpdateFieldSetter< T >::value_type mod, bool apply) | Object | inlineprotected |
ApplyPercentModUpdateFieldValue(UF::UpdateFieldSetter< T > setter, float percent, bool apply) | Object | inlineprotected |
BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const | Object | virtual |
BuildDestroyUpdateBlock(UpdateData *data) const | Object | |
BuildFieldsUpdate(Player *, UpdateDataMapType &) const | Object | |
BuildMovementUpdate(ByteBuffer *data, CreateObjectBits flags, Player *target) const | Object | protected |
BuildOutOfRangeUpdateBlock(UpdateData *data) const | Object | |
BuildUpdate(UpdateDataMapType &) | Object | inlinevirtual |
BuildValuesCreate(ByteBuffer *data, Player const *target) const =0 | Object | protectedpure virtual |
BuildValuesUpdate(ByteBuffer *data, Player const *target) const =0 | Object | protectedpure virtual |
BuildValuesUpdateBlockForPlayer(UpdateData *data, Player const *target) const | Object | |
BuildValuesUpdateBlockForPlayerWithFlag(UpdateData *data, UF::UpdateFieldFlag flags, Player const *target) const | Object | |
BuildValuesUpdateWithFlag(ByteBuffer *data, UF::UpdateFieldFlag flags, Player const *target) const | Object | virtual |
ClearDynamicUpdateFieldValues(UF::DynamicUpdateFieldSetter< T > setter) | Object | inlineprotected |
ClearUpdateMask(bool remove) | Object | virtual |
DestroyForPlayer(Player *target) const | Object | virtual |
DoWithSuppressingObjectUpdates(Action &&action) | Object | inlineprotected |
ForceUpdateFieldChange(UF::UpdateFieldSetter< T > const &) | Object | inline |
GetDebugInfo() const | Object | virtual |
GetDynamicFlags() const | Object | inline |
GetEntry() const | Object | inline |
GetGUID(Object const *o) | Object | inlinestatic |
GetGUID() const | Object | inline |
GetLootForPlayer(Player const *player) const | Object | inlinevirtual |
GetNameForLocaleIdx(LocaleConstant locale) const =0 | Object | pure virtual |
GetObjectScale() const | Object | inline |
GetTypeId() const | Object | inline |
GetUpdateFieldFlagsFor(Player const *target) const | Object | protectedvirtual |
GetWeakPtr() const | Object | inline |
HasDynamicFlag(uint32 flag) const | Object | inline |
hasInvolvedQuest(uint32) const | Object | inlinevirtual |
hasQuest(uint32) const | Object | inlinevirtual |
InsertDynamicUpdateFieldValue(UF::DynamicUpdateFieldSetter< T > setter, uint32 index) | Object | inlineprotected |
IsAreaTrigger() const | Object | inline |
IsConversation() const | Object | inline |
IsCorpse() const | Object | inline |
IsCreature() const | Object | inline |
IsDestroyedObject() const | Object | inline |
IsDynObject() const | Object | inline |
IsGameObject() const | Object | inline |
IsInWorld() const | Object | inline |
IsItem() const | Object | inline |
IsPlayer() const | Object | inline |
IsSceneObject() const | Object | inline |
isType(uint16 mask) const | Object | inline |
IsUnit() const | Object | inline |
IsWorldObject() const | Object | inline |
m_guid | Object | private |
m_inWorld | Object | private |
m_isDestroyedObject | Object | private |
m_isNewObject | Object | private |
m_objectData | Object | |
m_objectType | Object | protected |
m_objectTypeId | Object | protected |
m_objectUpdated | Object | protected |
m_scriptRef | Object | private |
m_updateFlag | Object | protected |
m_values | Object | |
Object() | Object | protected |
Object(Object const &right)=delete | Object | private |
Object(Object &&right)=delete | Object | private |
operator=(Object const &right)=delete | Object | private |
operator=(Object &&right)=delete | Object | private |
PrepareValuesUpdateBuffer(UpdateData *data) const | Object | |
RemoveDynamicFlag(uint32 flag) | Object | inline |
RemoveDynamicUpdateFieldValue(UF::DynamicUpdateFieldSetter< T > setter, uint32 index) | Object | inlineprotected |
RemoveFromObjectUpdate()=0 | Object | protectedpure virtual |
RemoveFromWorld() | Object | virtual |
RemoveOptionalUpdateFieldValue(UF::OptionalUpdateFieldSetter< T > setter) | Object | inlineprotected |
RemoveUpdateFieldFlagValue(UF::UpdateFieldSetter< T > setter, typename UF::UpdateFieldSetter< T >::value_type flag) | Object | inlineprotected |
ReplaceAllDynamicFlags(uint32 flag) | Object | inline |
SendOutOfRangeForPlayer(Player *target) const | Object | |
SendUpdateToPlayer(Player *player) | Object | |
SetDestroyedObject(bool destroyed) | Object | inline |
SetDynamicFlag(uint32 flag) | Object | inline |
SetEntry(uint32 entry) | Object | inline |
SetIsNewObject(bool enable) | Object | inline |
SetObjectScale(float scale) | Object | inlinevirtual |
SetUpdateFieldFlagValue(UF::UpdateFieldSetter< T > setter, typename UF::UpdateFieldSetter< T >::value_type flag) | Object | inlineprotected |
SetUpdateFieldStatValue(UF::UpdateFieldSetter< T > setter, typename UF::UpdateFieldSetter< T >::value_type value) | Object | inlineprotected |
SetUpdateFieldValue(UF::UpdateFieldSetter< T > setter, typename UF::UpdateFieldSetter< T >::value_type value) | Object | inlineprotected |
ToAreaTrigger(Object *o) | Object | inlinestatic |
ToAreaTrigger(Object const *o) | Object | inlinestatic |
ToAreaTrigger() | Object | inline |
ToAreaTrigger() const | Object | inline |
ToConversation(Object *o) | Object | inlinestatic |
ToConversation(Object const *o) | Object | inlinestatic |
ToConversation() | Object | inline |
ToConversation() const | Object | inline |
ToCorpse(Object *o) | Object | inlinestatic |
ToCorpse(Object const *o) | Object | inlinestatic |
ToCorpse() | Object | inline |
ToCorpse() const | Object | inline |
ToCreature(Object *o) | Object | inlinestatic |
ToCreature(Object const *o) | Object | inlinestatic |
ToCreature() | Object | inline |
ToCreature() const | Object | inline |
ToDynObject(Object *o) | Object | inlinestatic |
ToDynObject(Object const *o) | Object | inlinestatic |
ToDynObject() | Object | inline |
ToDynObject() const | Object | inline |
ToGameObject(Object *o) | Object | inlinestatic |
ToGameObject(Object const *o) | Object | inlinestatic |
ToGameObject() | Object | inline |
ToGameObject() const | Object | inline |
ToItem(Object *o) | Object | inlinestatic |
ToItem(Object const *o) | Object | inlinestatic |
ToItem() | Object | inline |
ToItem() const | Object | inline |
ToPlayer(Object *o) | Object | inlinestatic |
ToPlayer(Object const *o) | Object | inlinestatic |
ToPlayer() | Object | inline |
ToPlayer() const | Object | inline |
ToSceneObject(Object *o) | Object | inlinestatic |
ToSceneObject(Object const *o) | Object | inlinestatic |
ToSceneObject() | Object | inline |
ToSceneObject() const | Object | inline |
ToUnit(Object *o) | Object | inlinestatic |
ToUnit(Object const *o) | Object | inlinestatic |
ToUnit() | Object | inline |
ToUnit() const | Object | inline |
ToWorldObject(Object *o) | Object | inlinestatic |
ToWorldObject(Object const *o) | Object | inlinestatic |
ToWorldObject() | Object | inline |
ToWorldObject() const | Object | inline |
~Object() | Object | virtual |