Definition at line 140 of file DynamicTree.cpp.
◆ DynamicTreeIntersectionCallback()
DynamicTreeIntersectionCallback::DynamicTreeIntersectionCallback |
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PhaseShift const & |
phaseShift | ) |
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inline |
◆ didHit()
bool DynamicTreeIntersectionCallback::didHit |
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const |
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inline |
◆ operator()()
bool DynamicTreeIntersectionCallback::operator() |
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G3D::Ray const & |
r, |
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GameObjectModel const & |
obj, |
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float & |
distance |
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) |
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inline |
◆ _didHit
bool DynamicTreeIntersectionCallback::_didHit |
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private |
◆ _phaseShift
PhaseShift const& DynamicTreeIntersectionCallback::_phaseShift |
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private |
The documentation for this struct was generated from the following file: