#include <ScriptMgr.h>
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| ~FormulaScript () |
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virtual void | OnHonorCalculation (float &honor, uint8 level, float multiplier) |
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virtual void | OnGrayLevelCalculation (uint8 &grayLevel, uint8 playerLevel) |
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virtual void | OnColorCodeCalculation (XPColorChar &color, uint8 playerLevel, uint8 mobLevel) |
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virtual void | OnZeroDifferenceCalculation (uint8 &diff, uint8 playerLevel) |
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virtual void | OnBaseGainCalculation (uint32 &gain, uint8 playerLevel, uint8 mobLevel) |
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virtual void | OnGainCalculation (uint32 &gain, Player *player, Unit *unit) |
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virtual void | OnGroupRateCalculation (float &rate, uint32 count, bool isRaid) |
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| ScriptObject (ScriptObject const &right)=delete |
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| ScriptObject (ScriptObject &&right)=delete |
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ScriptObject & | operator= (ScriptObject const &right)=delete |
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ScriptObject & | operator= (ScriptObject &&right)=delete |
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std::string const & | GetName () const |
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Definition at line 280 of file ScriptMgr.h.
◆ FormulaScript()
FormulaScript::FormulaScript |
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char const * |
name | ) |
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explicitprotected |
◆ ~FormulaScript()
FormulaScript::~FormulaScript |
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default |
◆ OnBaseGainCalculation()
void FormulaScript::OnBaseGainCalculation |
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uint32 & |
gain, |
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uint8 |
playerLevel, |
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uint8 |
mobLevel |
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) |
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virtual |
◆ OnColorCodeCalculation()
◆ OnGainCalculation()
void FormulaScript::OnGainCalculation |
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uint32 & |
gain, |
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Player * |
player, |
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Unit * |
unit |
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) |
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virtual |
◆ OnGrayLevelCalculation()
void FormulaScript::OnGrayLevelCalculation |
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uint8 & |
grayLevel, |
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uint8 |
playerLevel |
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) |
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virtual |
◆ OnGroupRateCalculation()
void FormulaScript::OnGroupRateCalculation |
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float & |
rate, |
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uint32 |
count, |
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bool |
isRaid |
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) |
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virtual |
◆ OnHonorCalculation()
void FormulaScript::OnHonorCalculation |
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float & |
honor, |
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uint8 |
level, |
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float |
multiplier |
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) |
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virtual |
◆ OnZeroDifferenceCalculation()
void FormulaScript::OnZeroDifferenceCalculation |
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uint8 & |
diff, |
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uint8 |
playerLevel |
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) |
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virtual |
The documentation for this class was generated from the following files: