#include <CinematicMgr.h>
Definition at line 31 of file CinematicMgr.h.
◆ CinematicMgr()
CinematicMgr::CinematicMgr |
( |
Player * |
playerref | ) |
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explicit |
◆ ~CinematicMgr()
CinematicMgr::~CinematicMgr |
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| ) |
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◆ BeginCinematic()
◆ EndCinematic()
void CinematicMgr::EndCinematic |
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◆ IsOnCinematic()
bool CinematicMgr::IsOnCinematic |
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const |
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inline |
◆ NextCinematicCamera()
void CinematicMgr::NextCinematicCamera |
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◆ UpdateCinematicLocation()
void CinematicMgr::UpdateCinematicLocation |
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uint32 |
diff | ) |
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◆ Player
◆ m_activeCinematic
◆ m_activeCinematicCameraIndex
int32 CinematicMgr::m_activeCinematicCameraIndex |
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protected |
◆ m_cinematicCamera
std::vector<FlyByCamera> const* CinematicMgr::m_cinematicCamera |
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protected |
◆ m_cinematicDiff
uint32 CinematicMgr::m_cinematicDiff |
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protected |
◆ m_cinematicLength
uint32 CinematicMgr::m_cinematicLength |
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protected |
◆ m_CinematicObject
◆ m_lastCinematicCheck
uint32 CinematicMgr::m_lastCinematicCheck |
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protected |
◆ m_remoteSightPosition
Position CinematicMgr::m_remoteSightPosition |
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protected |
◆ player
The documentation for this class was generated from the following files: