TrinityCore
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This is the complete list of members for Trinity::AnyFriendlyUnitInObjectRangeCheck, including all inherited members.
AnyFriendlyUnitInObjectRangeCheck(WorldObject const *obj, Unit const *funit, float range, bool playerOnly=false, bool incOwnRadius=true, bool incTargetRadius=true) | Trinity::AnyFriendlyUnitInObjectRangeCheck | inline |
i_funit | Trinity::AnyFriendlyUnitInObjectRangeCheck | private |
i_incOwnRadius | Trinity::AnyFriendlyUnitInObjectRangeCheck | private |
i_incTargetRadius | Trinity::AnyFriendlyUnitInObjectRangeCheck | private |
i_obj | Trinity::AnyFriendlyUnitInObjectRangeCheck | private |
i_playerOnly | Trinity::AnyFriendlyUnitInObjectRangeCheck | private |
i_range | Trinity::AnyFriendlyUnitInObjectRangeCheck | private |
operator()(Unit *u) const | Trinity::AnyFriendlyUnitInObjectRangeCheck | inline |