#include <QuestDef.h>
Definition at line 443 of file QuestDef.h.
◆ CanAlwaysBeProgressedInRaid()
static constexpr bool QuestObjective::CanAlwaysBeProgressedInRaid |
( |
QuestObjectiveType |
type | ) |
|
|
inlinestaticconstexpr |
◆ IsStoringFlag()
bool QuestObjective::IsStoringFlag |
( |
| ) |
const |
|
inline |
◆ IsStoringValue()
bool QuestObjective::IsStoringValue |
( |
| ) |
const |
|
inline |
◆ Amount
int32 QuestObjective::Amount = 0 |
◆ CompletionEffect
◆ Description
std::string QuestObjective::Description |
◆ Flags
uint32 QuestObjective::Flags = 0 |
◆ Flags2
uint32 QuestObjective::Flags2 = 0 |
◆ ID
◆ ObjectID
int32 QuestObjective::ObjectID = 0 |
◆ ProgressBarWeight
float QuestObjective::ProgressBarWeight = 0.0f |
◆ QuestID
uint32 QuestObjective::QuestID = 0 |
◆ StorageIndex
int8 QuestObjective::StorageIndex = 0 |
◆ Type
uint8 QuestObjective::Type = 0 |
◆ VisualEffects
std::vector<int32> QuestObjective::VisualEffects |
The documentation for this struct was generated from the following file: